Table 1-51 Selectable Display Message - Character Entry Chart
Use this keypad digit . . . When you want to. . .
1 Enter characters: 1 @ [ ¥ ] ^ _ ` { | } Á À Â Ã Å Æ Ç É Ê ì ó 0
2 Enter characters: A-C, a-c, 2.
3 Enter characters: D-F, a-f, 3.
4 Enter characters: G-I, g-i, 4.
5 Enter characters: J-L, j-l, 5.
6 Enter characters: M-O, m-o, 6.
7 Enter characters: P-S, p-s, 7.
8 Enter characters: T-V, t-v, 8.
9 Enter characters: W-Z, w-z, 9.
0 Enter characters: 0 ! “ # $ % & ’ ( ) ô õ ú å ä æ ö ü α ε θ В
Enter characters:
+ , - . / : ; < = > ? π Σ σ Ω ∞ ¢ £
# Accepts a numeric entry from the user when setting a display message.
e.g., time or date. Back at ##:##
Clear/Back or DND/CONF
(SL1000) DND (SL1100)
Clear the character entry one character at a time.
Flash Clear all the entries from the point of the flashing cursor and to the right.
Operation
To select a message:
1. Press Speaker key.
2. Dial 836 .
-OR-
Press the Text Message key (PRG 15-07 or SC 851: 18) + enter digits to append (if needed) +
press Speaker key to hang up. Skip the remaining steps.
3. Enter message number.
4. + enter digits to append (if needed) + press Speaker key to hang up. Skip the remaining steps.
5. (Optional for messages 1~8 and 10.)
Dial the digits you want to append to the message.
You can append messages 1~8 and 10 with digits (e.g., the time when you will be back). Enter the time
in 24-hour format.
6. Press Speaker key to hang up.
Intercom calls to extensions with Selectable Display Messaging set receive a DND signal and receive
the display message on their telephone display instead of ringing the extension based on the setting in
PRG 20-01-02.
To allow calls to ring through and have the message displayed on the calling extension display,
cancel DND by pressing DND key + dialing 0.
To cancel a message:
1. Press Speaker key and the Text Message key (PRG 15-07 or SC 851: 18).
2. Press Speaker key to hang up.
SL1000/SL1100
ISSUE 2.0
1-624
Selectable Display Messaging
S