REVERB-2 algorithm programs
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No Name Notes Mix In Out Decay xLow xHigh Diffuse Shape Size PreDly Revfeed Hicut Att LoXov
HiXovr InitLev RevLev Rwidth I-XFeed RevDiff BuildUp IAttack IDecay
#
8 CHAR. % dB dB s x x rel x ms mS hz dB hz hz dB dB % % % dB dB
31
Egg Cups For short percussive sound 25 0 0 0.3 2 2 16 fan 4.00 55.2 26.9 16K -19.5 2.5K 5K -79 0 33 on 0 0 0 0
32
PeterGun Good for blending guitars into mix 44 0 0 0.7 0.74 0.5 16 prism 0.63 8.2 40 4K -19.5 20 200 off 0 50 on 0 0 0 0
33
Bright Discreet hall, without loosing def. 13 0 0 3.2 1.28 0.64 9 fan 0.80 101.5 40 5K -17 1K 8K 0 0 90 on 0 0 0 0
34
Warm A bright warmth to Brass and sax 15 0 0 4.6 0.93 0.3 12 hall 0.63 74.2 44.8 2.5K -25 250 3.15K 0 -2 93 on 0 0 0 0
35
Cold Remove harshness from HH & Cym
17 0 0 2.3 0.9 0.58 6 prism 1.00 100 0 flat 0 2K 10K 0 -7 75 on 0 0 0 0
36
Perc.1 Allround for kick, snare and toms 45 0 0 0.8 1 1 16 fan 0.50 10 35.4 1.6K -6 200 4K 0 0 75 on 0 0 0 0
37
Crisp Deep reverb for full drumkit 16 0 0 3.2 0.69 1 10 fan 1.60 80 0 8K -8 125 8K 0 0 100 on 0 0 0 0
38
TajMahal Long rolling reverb 20 0 0 30 1 0.09 16 h.shoe 1.60 90.9 40.8 16K -30 flat 630 0 0 56 on 0 0 0 0
39
Ambience Natural club sized room acoustics 40 0 0 0.5 1 0.87 1 club 0.63 0 0 2K -7.5 125 3.15K -1 -4 100 on 0 88 -10 -4