Synth Voice
162
Let’s use the BPF to create a human voice (synth voice).
1 Use the Initialize operation to set the performance
to the basic settings.
[INIT/UTIL]: Initialze: PERF: TEMPORARY
2 In the LFO1 section, set [RATE] and [FADE] to the
positions shown in the diagram.
3 In the OSC1 section, set [WAVEFORM] to a square
wave.
4 In the OSC1 section, set [CONTROL 1] (PULSE
WIDTH) and [CONTROL 2] (PWM DEPTH) to the
positions shown in the diagram.
5 In the PITCH ENVELOPE section, set [DEPTH] and
[D] to the positions shown in the diagram.
You can use [D] to make the voice “hiccup.”
6 In the FILTER section, set [CUTOFF FREQ] to the
position shown in the diagram.
The sound will become muted.
7 In the FILTER section, set [RESONANCE] to the
position shown in the diagram.
The cutoff frequency and resonance settings are the keys
to simulating the characteristics of a human voice.
8 In the FILTER section, set [KEY FOLLOW] to the
position shown in the diagram.
9 In the FILTER section, set [TYPE] to “BPF.”
10
In the FILTER ENVELOPE section, set [DEPTH] [A]
[S] [R] to the positions shown in the diagram.
11
In the AMP section, set [LEVEL] to the maximum.
12
In the AMP ENVELOPE section, set [A] [R] to the
positions shown in the diagram.
The sound will linger even after the note is released.
13
Increase the [MULTI-FX LEVEL] as desired.
14
Adjust DELAY [TIME] and [FEEDBACK] to the
positions shown in the diagram, and increase
[LEVEL] as desired.
The sound will become more spacious.
15
In the OSC COMMON section, set [LFO 1 DEPTH]
to the position shown in the diagram.
Vibrato will be applied to the sound.
16
By moving the FILTER section [CUTOFF FREQ] or
the FILTER ENVELOPE section [DEPTH], you can
modify the degree to which the mouth is open, in
this way varying the vocalization.