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Adobe PREMIERE 5 - Capturing Stop-Motion Animation

Adobe PREMIERE 5
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111
ADOBE PREMIERE 5.0
User Guide
To correct miscalibrated timecode:
1 Note the difference between the timecode readout at the bottom of the Movie Capture
window and the window dub in the video frame. If you do not have a video source with
burned-in timecode, you must compare captured frames with frames from the video tape.
2 Choose Project > Settings > Capture.
3 In the Device Control section for Timecode Offset, type a positive number if the Movie
Capture timecode readout was greater than the window dub timecode. Otherwise, type a
negative value. Then click OK.
Note: The Timecode Offset value is in quarter frames. If, as in most cases, the timecode is off by
a number of whole frames, multiply the number of frames by four and type the result as the
Timecode Offset.
Capturing stop-motion animation
The Stop Motion feature lets you perform manual and time-lapse single-frame video captures
using a connected camera or from a videotape in a deck or camcorder. For example, you can
point a camera at an unfinished building and use the time-lapse feature to capture frames
periodically as the building is completed. You can use the stop-motion feature with a camera
to create clay animations or to capture a single frame and save it as a still image. In Premiere,
stop motion does not require device control.
Any movie frame can be used as a visual guide for positioning during stop-motion
capturing. The procedure for setting up a background image works the same way for the
Stop Motion window as it does with the Title window; see “Importing a sample frame” on
page 234.
c00.book for PS Page 111 Tuesday, March 31, 1998 1:28 PM

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