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AMD Vega 10 User Manual

AMD Vega 10
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Anisotropic filtering:
Continuous anisotropic with 1× through 16× taps.
Up to 128-tap texture filtering.
Anisotropic biasing to allow trading quality for performance.
Improved anisotropic filtering with unified non-power of two-tap
distribution and higher precision filter computations.
Advanced texture compression (3Dc+™).
High quality 4:1 compression for normal and luminance maps.
Angle-invariant algorithm for improved quality.
Single- or two-channel data format compatibility.
3D resources virtualized to a 40-bit virtual addressing space, for support of
large numbers of render targets and textures.
Up to 16k × 16k textures, including 128-bit/pixel texture are supported.
Programmable arbitration logic maximizes memory efficiency and is software
upgradeable.
Fully associative texture, color, and z-cache design.
Hierarchical z- and stencil-buffers with early z-test.
Lossless z-buffer compression for both z and stencil.
Fast z-buffer clear.
Fast color-buffer clear.
Z-cache optimized for real-time shadow rendering.
Z- and color-compression resources virtualized to a 32-bit addressing space, for
support of multiple render targets and textures simultaneously.
2.3 Display System
The display system supports accelerated display modes on up to six independent
display controllers.
The full features of the display system are outlined in the following sections.
6 Functional Overview
"Vega 10" Databook
56006_1.00
© 2017 Advanced Micro Devices, Inc.
AMD Confidential - Do not duplicate.

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AMD Vega 10 Specifications

General IconGeneral
Process Size14 nm
Transistor Count12.5 billion
Memory TypeHBM2
GPUVega 10
Stream Processors4096
Texture Units256
ROPs64
Memory Size8 GB
Die Size486 mm²
Memory Bandwidth483.8 GB/s
Compute Units64
FP32 (float) Performance12.66 TFLOPS
Memory Bus2048-bit

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