87
Using the Rhythm Guide
Advanced Use
The TRACK buttons correspond to the drum sounds as
shown below.
* In the internal drum kits, the same kick drum sound is
assigned to both Kick 1 and Kick 2. Similarly, the same snare
drum sound is assigned to both Snare 1 and Snare 2. Because
of this, if Kick 1 and Kick 2 (or Snare 1 and Snare 2) are played
at the same time, the same sound will be doubled, and this may
alter the volume of the sound or the way it is sounded. If this
occurs, erase the performance data for one of the sounds.
* Kick 1 and Kick 2, and Snare 1 and Snare 2 are all transmitted
from MIDI OUT using different note numbers.
* High Q can be used only with the “HOUSE” and “808” drum
kits. Note that no sound is produced if it is used with other
kits.
5. If you want to remove a mistake in the performance,
use [CURSOR] to move the cursor to “ERASE,” then
press [ENTER].
Drum sounds are erased while “ERASE” is displayed.
Press the track button for the track to which the drum
sound you want to erase is assigned. The performance
data for that drum sound is deleted as long as the track
button is held down. When you have finished your
erasures, press [ENTER] again.
6. When you have finished recording, press [STOP].
The pattern edit screen returns to the display.
7. To save the recorded rhythm pattern, use [CURSOR] to
move the cursor to “WRITE,” then press [ENTER].
The rhythm pattern write screen returns to the display.
fig.R13-90
8. Use [CURSOR] and the TIME/VALUE dial to specify the
save destination rhythm pattern, then press [ENTER].
When “Complete!” appears, the save is finished.
* Note that if you select a different rhythm pattern or load a
song without having saved the current settings, the recorded
data will be lost. You’ll also lose the data if the power is cut or
turned off before the data is saved.
* You cannot select a preset rhythm pattern as the save
destination.
Recording with uniform timing (Quantize)
With Realtime Recording, since data is recorded to the pattern
at the same timing as the TRACK buttons are pressed, it is
inevitable that there will be some timing discrepancies. In such
instances, you can use the Quantize function to record while the
timing is corrected automatically to the nearest quarter note,
eighth note, sixteenth note, or other timing.
1. With the Realtime Recording standby screen showing
in the display, use [CURSOR] to move the cursor to
“QTZ.”
2. Rotate the TIME/VALUE dial to select the Quantize
setting.
QTZ:
Corrects the timing to the nearest quarter note.
Corrects the timing to the nearest quarter-note triplet.
Corrects the timing to the nearest eighth note.
Corrects the timing to the nearest eighth-note triplet.
Corrects the timing to the nearest sixteenth note.
TRACK button Drum Sound Note Number
[1] KIck 1 B1 (35)
[2] Snare 1 D2 (38)
[3] Closed Hi-Hat F#2 (42)
[4] Open Hi-Hat A#2 (46)
[5] Low Tom F2 (41)
[6] Mid Tom A2 (45)
[7] High Tom D3 (50)
[8] Crash Cymbal C#3 (49)
[9/10] Ride Cymbal D#3 (51)
[V-TRACK] + [1] Kick 2 C2 (36)
[V-TRACK] + [2] Snare 2 E2 (40)
[V-TRACK] + [3] Claves D#5 (75)
[V-TRACK] + [4] Cowbell G#3 (56)
[V-TRACK] + [5] High Q D#1 (27)
[V-TRACK] + [6]
Metronome (Click)
A1 (33)
[V-TRACK] + [7] Metronome (Bell) A#1 (34)
When you want to practice recording (Rehearsal)
During Realtime Recording, the performance is recorded
exactly as played by pressing the TRACK buttons. When
Rehearsal is turned ON here, it disables recording of the
performance, even while you play the drum sounds by
pressing the TRACK buttons.
This is convenient for practicing before you actually
record.
1. With the unit prepared for Realtime Recording, use
[CURSOR] to move the cursor to “REHEARSAL.”
2. Rotate the TIME/VALUE dial to select “ON.”
In this condition, the drum sounds are only played
when you press the TRACK buttons, and are not
recorded to the pattern.
3. To revert to recording mode, set REHEARSAL to
“OFF.”
The performance played by pressing the TRACK
buttons will now be recorded to the pattern.