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Digilite Pulse MX - Editing Effects

Digilite Pulse MX
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PULSE MX
28
In the case of movement eects applied to the pan and tilt of the xtures, the situation is slightly dierent
as the movement is dened by the central or base point (which is set by pressing the palette buttons or
operating on the rst wheel) and the amplitude (set by using the second wheel). In the case of the Circle
eect, the pan e tilt share the same amplitude value, while the two values are independent from one
another in all other cases. The two Left/Right and Sync/No Sync buttons at the top are used to generate
chasing eects in case two or more xtures are used.
The Remove button removes the applied eect.
The Selector button recalls the selector window.
EDITING AN EFFECT
To edit an eect which had previously been saved in a cue: load the cue into the editor, select the xtures
involved and nally open the window of the eects generator to edit. If the show contains many xtures
and if one cue contains more groups of xtures with dierent eects, selecting the xtures may be a
dicult task. In this case, the Selector window helps analyse the content of the cue and recreates the
groups of xtures which have the same eect. To open, simply press the Selector button when you are
in the eects generator window. The column button on the left highlights how many groups of xtures
contain eect for each family of attributes. (for example, in the picture there is a cue which contains 4
groups of xtures having as many eects: two Intensity eects and two Pan/Tilt eects).
Press the buttons on the left to scroll (and select) in sequence the groups of xtures having the same
eect.
Once having identied the group which contains the eect to be edited, press OK to go back to the
eects generator window and edit.
Eects window Fig.23