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PULSE MX
2.5 EDITING A CUE
From the cue-list display windows (Qlist, Chase, Sequence or Live windows), select the cue you wish to
edit and press the Load key; in this way, a copy of the cue in question is loaded into the editor. Thanks
to the editor, it is now very easy to perform the required editing tasks. Finally, press the Update key to
substitute the original cue.
2.6 PALETTE
Palettes are predened memories which speed up programming; each xture usually already has some
predened palettes in the fdf le, but the user can create new personalised ones. The preparation of pan-
tilt palettes is very useful in that, once having nished preparing the palettes, xture pointing is done
by simply by selecting the xtures concerned and then clicking on the palette of the desired location.
IMPORTANT: it is useful to program a show by using the palettes, because the time spent preparing the palettes
is recovered with interest during the programming phase which entails selecting the xtures (individual or in
groups), and various palettes to use (positions, colors, gobo, etc.)
To recall the palette window, simply press the Palette button located at the top in the editor.
To save a new palette bring up the Store menu by pressing the Menu key and then select one of the yel-
low buttons relating to the ‘family’ of values that we want to save; in fact when saving a palette, not all
the content in the editor is saved, but only the parameter values that belong to the same family of the
button pressed.
The palettes, like the parameters of the xtures, are organized into 6 families: Intensity, Pan/tilt, Colors,
Gobos, Prism and Blade; the palettes displayed in the window are those relating to the current family
(which can be changed by pressing the buttons on the left of the screen) and ONLY those relating to the
selected xtures. In the case that no xture is selected, all xtures of the current family are displayed.
The console also contains 4 sets of default palettes (Chris, Gam, Lee and Rosco) usable on all xtures that
have RGB or CMY color mixing systems. The current set can be selected in the General options window
accessible from the Setup menu.
2.7 PLAYING OR TRANSMITTING A CUE
To activate a cue, just press the corresponding playback key. Once the playback key is pressed, the fol-
lowing cue is activated (once the last one is reached, it starts again from the rst one.)
The intensity master is set at 100% with the exception of playbacks which have controllers congured as
playback masters, in which case the slider becomes the intensity master.
When two cues belonging to two dierent playbacks clash on a same channel, the console applies the
following criteria:
• if the channel is LTP, the LTP criteria is always applied (the most recently activated cue has priority)
• if the channel is HTP, the LTP or HTP criteria is applied (the highest values appears) as specied in the
Playback mode eld of the General options page (Setup Menu)
You can productively choose the Live window to transmit cues without a predened order.
ATTENTION: The editor has priority over the playbacks, therefore ensure it is not checking any xtures prior to
transmitting a cue. To reset the editor, press the Clear key twice in quick succession.