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Digilite Pulse MX - Appendix; Glossary of Terms

Digilite Pulse MX
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- 10 - APPENDIX
10.1 GLOSSARY
Attribute (or Parameter): every single function of a xture which is controllable via DMX or Artnet such
as: dimmers, pan, tilt, color wheel, gobo wheel, etc.
Bank: a group of 12 manual cues associated to as many controllers. It is possible to store up to 288
manual cues arranged in 24 banks containing 12 manual cues each.
Button: GUI element to press in order to activate the corresponding function. It diers from the switch
which is an actual key of the console.
Controller: Controller: an entity consisting of a slider and a freely congurable key: playback master,
group master or manual cue
Cue: denes the status of an array of attributes; It is often referred to as ‘Scene’ or ‘Memory
Cue-list: an ordered set of cues, also referred to as Qlist
Cue-list timing (o timing): a set of values which dene the timing behaviour of the Qlist and of indi-
vidual cues
Editor: a programme that allows access to the parameters of the show’s xtures. It is used to create and
edit cues and palettes. The editor has priority over all playback functions
Empty: status was not assigned to an attribute. When you save a cue, only the assigned attributes are
saved and the Empty attributes are disregarded.
Fixture: a generic term for any projector or device connected to the console via DMX or Artnet and
controlled by the latter
Manual cue: cue to be associated to a controller; unlike standard cues, it does not have timing or eects
Page: group of 24 cue-lists associated to the 24 Playbacks on the console. By changing page, a new set
of 24 cue-lists will be associated to the playbacks
Palette: status of one or more attributes related to one or more xtures to be conveniently used for cre-
ating cues. Updating a palette entails automatically upgrading all cues involved.
Playback: a feature which allows you to control a cue-list. A cue-list can be saved, edited and aired only
if it is associated with a playback. It can consist of a single key or two keys and a slider if internal (depend-
ing on the conguration of the console) or of three keys and a slider if these belong to the expansion.
Parameter: see Attribute
Switch (or Key): physical interface button.
Key: see Switch
Trigger: event which determines the activation of a cue.
PULSE
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