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202 Ion Operations Manual
Note: {Emergency Mark} can be used to automatically set a mark flag if you had not pre-
viously done so. If using {Earliest M} and no cue with a mark flag has already been set, {Emer-
gency Mark} will set a mark flag. See Record Defaults (on page143)for more information.
Mark Symbols
The symbols that appear in the Mark flag column of the PlaybackStatus Display and the Cue List
Index include:
Live
MK - Indicates the channel is marked for a later cue. The cue number is indicated in the other
categories (see “Q below).
Q - Found in the non-intensity categories of a marked channel. The “Q is followed by a num-
ber indicating which cue the mark is in preparation for.
M - Indicates a mark is placed, but manual, and must be stored. Is blue when stored.”m” indic-
ates cue is not marking.
Playback Status Display
D - AutoMark is disabled.
M or m - Indicates a marked cue. “M” indicates an AutoMark or a reference mark that is used
by a subsequent cue. “m indicates a reference mark that is currently unused by any sub-
sequent cue. Found in the “Flags area.
R - Indicates the source cue which refers back to an earlier mark. Found in the cue display
“Flags area.
+ - Indicates a cue is both a marking and reference cue when displayed in the mark flag.
- - Indicates a dark move, a cue that has any non-intensity parameters moving on channels
whose intensity is at 0.
x - Indicates that a mark has been placed, but the mark has been broken. If possible, Ion will
AutoMark the lights.
mh - Indicates that a cue has been flagged as high priority mark, but nothing is marking to it
yet.
Mh - Cue has been flagged as high priority, and lights are marking to it.
ml - Indicates that a cue has been flagged as low priority mark, but nothing is marking to it yet.
Ml - Cue has been flagged as high priority, and lights are marking to it.
Reference Marks and Timing
Movement of non-intensity parameters in conjunction with a mark will adhere to the following tim-
ing rules.
If discrete timing is used for non-intensity parameters:
When channels execute a mark, the moves will use the discrete time(s) assigned to them in the
source cue.
For Example:
A mark is applied to Cue 5, making it the marked cue.

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