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Hitachi UX2 - Calling Bitmap (BMP) File

Hitachi UX2
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Chapter 7. Auxiliary Functions
7-28
7.3.5. Calling Bitmap (BMP) File
This section describes how to call bitmap (BMP) files.
(1) Functions
Calls bitmap files saved in the USB memory as a user pattern.
The files can be called in the screen for calling user patterns and the screen for pasting the pattern
during editing [Free] size.
Create bitmap files according to the following conditions.
Bitmap file conditions
Item
Condition
Size
1 to 320 pixels in width x 1 to 48 pixels in height
Color
Black and white only (monochrome bitmap data)
File name
********.bmp (********. should be filled with eight
single-byte alphanumeric characters or less.)
One pixel of the bitmap data corresponds to one dot of a user pattern.
(2) Operation
Create a BITMAP folder directly under the USB memory, and copy the created bitmap file into it.
Attach the USB memory to the IJ printer.
Press Select in the [Create user pattern] screen.
The screen for calling bitmap data appears.
[Create user pattern] screen (Select bitmap data)
Press Select bitmap data.
1
2
3
Select bitmap data
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