We found that there were characters whose heads were not perfectly stitched so we chose to edit edge points to
avoid header stitching. In this case we add "Edge Point" to camera 5, camera 1 , camera 3, avoiding header stitching
of five characters. Other fine tuning stitching methods refer to Mistika VR oicial tutorials.
Render and export jpg or TIFF files that save the maximum information, continue to modify in other modifications
soware.