EasyManua.ls Logo

Kurzweil PC3LE - Saving and Naming

Kurzweil PC3LE
379 pages
Print Icon
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Loading...
Editing Conventions
Saving and Naming
5-3
Saving and Naming
Whenyou’veeditedanobjecttoyoursatisfaction,you’llwanttostoreitinmemory.There’sa
standardprocedureforsavingandnaming,whichappliestoallobjects.Inanymodeoreditor,
theLEDontheSavebuttontotherightofthedisplaywilllightifyouhavemade
anychanges
whichcanbesavedfortheobjectassociatedwiththecurrentmodeoreditorthatyouareusing.
WhentheSavebuttonislit,presstheSavebuttontobringupasavedialog.PressingtheSave
buttonagainwhileviewingthissavedialogwillsavethe object
tothedisplayedID#.Ifyouhave
editedtheobjectbefore,pressingsaveasecondtimewilloverwritethe objectatitspreviousID#.
Ifyouhaven’teditedtheobjectbefore,pressingsaveasecondtimewillsavetheobjectatanew
ID#.
Also,ifyouhavechangedsomethingin
aneditorthatcanbesaved,asavedialogwillappear
whenyoupresstheExitbutton.Ifyouhaven’tactuallychangedanythingwhileintheeditor,
you’llsimplyexittothemodeyoustartedfrom.Ifyouhavemadechanges,however,thePC3LE
willaskyouifyouwantto
savethosechanges.ThefirstSavedialoggivesyouoptionsviasoft
buttons:PressCanceltoresumeediting,Notoexittheeditorwithoutsaving,orYestosave
youreditsandmovetotheSavepage.
TheRenamesoftbuttonontheSavepagetakesyouimmediatelytothenaming
dialog,where
youassignanametotheobjectyou resaving.Youhaven’tsavedyet,butyou’llbeabletoafter
you’venamed theprogram.
Thecursorunderlinesthecurrentlyselectedcharacter.Pressthe<<<or>>>softbuttonstomove
thecursorwithoutchangingcharacters.Pressanalphanumericbuttonone
ormoretimesto
enteracharacterabovethecursor.Thecharactersthatcorrespondtothealphanumericbuttons
arelabeledundereachbutton.Ifthecharacterthatappearsisnottheoneyouwant,pressthe
buttonagain.Pressthe+/buttononthealphanumericpadtoswitchbetweenupper
andlower
casecharacters.
Usethenumberedbuttonstoenterthenumerals0through9.PressClear(onthealphanumeric
pad)toerasetheselectedcharacterwithoutmovinganyothercharacters.Press theDeletesoft
buttontoerasetheselectedcharacter.Allcharacterstotherightofthecursorwillmove
one
spaceleft.PresstheInsertsoftbuttontoinsertaspaceabovethecursor,movingallcharactersto
therightofthecursoronespacetotheright.
PresstheCancelsoftbuttonifyoudecidenottonametheobject.PressOKwhenthenameisset
theway
youwanttosaveit.
Inadditiontothelettersandnumerals,therearethreesetsofpunctuationcharacters.Theeasiest
waytogettothemistopressoneofthealphanumericbuttonstoselectacharacterclosetothe
oneyouwant,thenscrolltoitwiththeAlpha
Wheel.Here’sthewholelist:
!#$%&()*+,‐./0123456789
:;<=>?@AthroughZ
[\]^_`athroughz.(space).
Pressingthe/+
buttonssimultaneouslyisashortcuttothefollowingcharacters:
0,A,aand(space).
Ifyou rewonderinghowwecameupwiththissequenceofcharacters,it’scomposedofASCII
characters33through122.
WhenyoupressOK,thefinalSavedialogappears,whereyouassignanIDto
theeditedobject.
Ifyouchangeyourmindaboutthename,presstheRenamesoftbuttonforanothertry.
Note:Foranadditionalnamingmethod,seeKeyboardNamingbelow.

Table of Contents

Related product manuals