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Roland AE-30 - Page 32

Roland AE-30
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32
Scene Parameters
3 Hall
Parameter Value Explanation
PreDelay 0–100
Adjusts the delay time from the
direct sound until the reverb
sound is heard.
Time 0–127
Adjusts the decay length of the
reverb sound.
Size 1–8 Size of room/hall
High Cut (*6)
Adjusts the frequency above
which the high-frequency
portion of the nal output sound
is cut (BYPASS: no cut)
Density 0–127
Adjusts the density of the reverb
sound.
Diusion 0–127
Adjusts how reverb density
increases over time. (This eect
is especially noticeable with long
reverb times.)
LF Damp Freq (*7)
Adjusts the frequency below
which the low-frequency portion
of the reverb sound is cut.
LF Damp Gain -36–0 (dB)
LF damp attenuation amount
(0: no eect)
HF Damp Freq (*8)
Adjusts the frequency above
which the high-frequency
portion of the reverb sound is
cut.
HF Damp Gain -36–0 (dB)
HF damp attenuation amount
(0: no eect)
(*6) 160, 200, 250, 320, 400, 500, 640, 800, 1000, 1250, 1600, 2000,
2500, 3200, 4000, 5000, 6400, 8000, 10000, 12500 (Hz), BYPASS
(*7) 50, 64, 80, 100, 125, 160, 200, 250, 320, 400, 500, 640, 800, 1000,
1250, 1600, 2000, 2500, 3200, 4000 (Hz)
(*8) 4000, 5000, 6400, 8000, 10000, 12500 (Hz)
4 GS Reverb
Parameter Value Explanation
Character
ROOM1–3,
HALL1–2,
PLATE,
DELAY,
PAN-DELAY
Selects the type of reverb.
Pre LPF 0–7
Adjusts the amount of high-
frequency attenuation for the
sound being input to the reverb.
Time 0–127
Adjusts the decay length of the
reverb sound.
Delay
Feedback
0–127
Adjusts the level at which the
reverb sound is returned to the
input.
5 SRV-2000
Parameter Value Explanation
Selection
R0.3, R1.0, R7.0,
R15, R22, R26,
R32, R37, H15,
H22, H26, H32,
H37, P-B, P-A
Selects the type of reverb oered
by the Roland SRV-2000 digital
reverb.
PreDelay 0–160
Adjusts the delay time from the
direct sound until the reverb
sound is heard.
Time 0.1–99.0 (sec)
Adjusts the decay length of the
reverb sound.
HF Damp 0.05–1.00
Adjusts the high-frequency
portion of the reverb.
Density 0–9
Adjusts the density of the late
reverberation.
Attack Gain 0–9
Adjusts the gain of the early
reections.
Attack Time 0–9
Adjusts the time of the early
reections.
ER Density 0–9
Adjusts the density of the early
reections.
ER Level 0–99
Adjusts the volume of the early
reections.
EQ Low Freq 0.04–1.00 (kHz) Frequency of the low range.
EQ Low Gain -24–+12 (dB) Gain of the low range.
EQ Mid Freq 0.25–9.99 (kHz) Frequency of the middle range.
EQ Mid Gain -24–+12 (dB) Gain of the middle range.
EQ Mid Q 0.2–9.0
Width of the middle range.
Set a higher value to narrow the
range to be aected.
EQ Hi Freq 0.80–9.99 (kHz) Frequency of the high range.
EQ Hi Gain -24–+12 (dB) Gain of the high range
EQ Hi Q 0.2–9.0
Species the width of the high-
frequency range.
Set a higher value to narrow the
range to be aected.

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