SunFounder ESP32 Starter Kit
4.7.4 Programming
1. Choose a sprite
Delete the default sprite, click the Choose a Sprite button in the lower right corner of the sprite area, enter mouse in
the search box, and then click to add it.
2. Creating a variable.
Create a variable called value to store the value of the potentiometer read.
Once created, you will see value appear inside the Variables palette and in the checked state, which means this variable
will appear on the stage.
4.7. 2.4 Moving Mouse 495