D/I Mux III User’s Manual Appendix I. Traps and Modem Dial Out Configuration
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TRAPS
The normal communication path in an SNMP system is from the manager(s) to a specific node (the
agent). Usually the manager initiates communication by sending a request (set, get, get-next) and the
agent (AMCU) responds.
A Trap is used to indicate a change in the operating environment, such as an alarm or an event
message. Traps are unsolicited messages from the agent to the manager.
The 5 traps as defined in RFC 1157 and used in this implementation are:
1) coldStart Trap: Signifies that the agent is reinitializing itself and that some or all of the configuration
information may be changed.
2) warmStart Trap: Signifies that the agent is doing a warm boot and that the configuration information
has not changed.
3) linkDown Trap: Signifies that the agent recognizes that one of its communication links has failed.
4) linkUp Trap: Signifies that the agent recognizes that one of its communication links is back in service.
5) authenticationFailure Trap: Signifies that the agent has the correct IP address but the community string is
not recognized.
When an SMNP manager receives a trap message, it can be displayed on a terminal screen, or into a
log file, etc. depending on how the manager site is configured. At this point the manager site can
request further information from the agent (using get, get-next) or, reroute traffic, or reconfigure the
agent (using set) as is necessary to keep the network running.
MODIFY ALARMS
MA
The MA command allows the user to specify what type of alarms will be used as the criteria for
determining if a link has failed, triggering a linkDown Trap. When all of the specified alarms have
cleared a linkUp Trap will be sent.
The MA screens shown are for Channel Bank Mode. In Dual Channel Bank or Drop and Insert mode,
T1-2 would be offered as a choice.