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Frap Tools CGM - Basic Editing and Visual Feedback; Editing Projects − Project Menu

Frap Tools CGM
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Rev. 5 – Jun 2020 Page 33 of 91
The following chart displays the clock to unit ratios
available: on the left is the number of clocks, on the right,
the number of units.
24:1
Clock division
(n clock impulses per 1 unit)
8:1
7:1
6:1
5:1
4:1
3:1
2:1
1:1
1 clock impulse per 1 unit
1:2
Clock multiplication
(1 clock impulse per n units)
1:3
1:4
1:5
1:6
1:7
1:8
Table 3: Clock-to-unit ratio
Each stage length can measure from 0 to 16 units, where
0 means that the stage has no length in the time domain,
therefore it will skip.
The combination of time ratio and units allows ex-
tremely flexible sequences of stages. For example, with
the same clock, it is possible to achieve fast sequences if
the time ratio is set to 1:4 and the stage duration is set to
1 unit, or slow sequences of whole notes if the time ratio
is set to 2:1 and the stage duration is set to 4 units. It is
also possible to have extremely slow sequences by crank-
ing up the stage length to 16 units and the ratio to 24:1
Another benefit of USTA’s architecture is the efficient
use of stages to create melodies: in the image below, the
melody (a) needs 16 steps and four gates to be performed
on a standard step sequencer with a regular clock (b),
while on USTA it takes only four stages, one per each
musical event (or “note”), each one with its relative dura-
tion and gate (c).
Figure 35: Step versus stage sequencing.
3 BASIC EDITING
AND VISUAL FEEDBACK
The interaction between the musician and USTA hap-
pens both through the navigation menu and more man-
ual operations such as button and encoder combina-
tions. Likewise, the visual feedback combines the color-
coded LEDs and the information provided by the default
screen on the display (C.5), called Dashboard.
Figure 36: USTA’s Dashboard.
F Dashboard
F.1 Project Name
F.2 Root Note
F.3 Scale
F.4 Clock Source and
BPM/PPM
F.5 Time Ratio
F.6 Swing
F.7 Total pattern length
F.8 Selected pattern
F.9 Playing pattern
F.10 First pattern
F.11 Last pattern
F.12 CV A value
F.13 CV B value
F.14 Length Value
F.15 Gate A value
F.16 Gate B value
F.17 Stage Loop From
F.18 Stage Loop Length
F.19 Stage Loop For
As a rule of thumb, all the data regarding the general
behavior of USTA (track settings) are accessed through
the Project Menu and Track Menu (see below, §§3.1-3.2),
while all the data concerning the very musical content,
such as individual stage data, are set via dedicated encod-
ers and buttons 3.3 onwards).
EDITING PROJECTS PROJECT MENU
On its first boot USTA automatically creates an empty
project called NONAME, which is ready to be edited. All the
editing is stored in a volatile memory: to avoid data loss,
it is possible to save the project into an SD card. To per-
form these tasks, push and hold the navigation encoder
(B.14) for three seconds until the Menu LED (C.4) lights
up red: this will open the project menu.
Figure 37: Project Menu LED.
Once there, rotate the same encoder to navigate
through the menu items, and push it to select the desired
one.
CV
GATE
STEP
C C C D D D D D D E E E E F F F
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
GENERIC
SEQUENCER
TARGET
SCORE
USTA
b
a
c
CV
GATE
STAGE
LENGTH
C D E F
1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
3 6 4 3 0 0 0 0 0 0 0 0 0 0 0 0
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

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