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Native Instruments MASCHINE MK3 - Page 59

Native Instruments MASCHINE MK3
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2. Select the Sound “Kick Ektl A 2.”
Now have a look at the Control area:
The Control area showing some Sampler Plug-in parameters for your kick drum Sound.
In the left part of the Control area, you can load any number of Plug-ins into the Plug-in List.
The processing order is from top to bottom (from the first Plug-in to the last).
For example, in each Sound of the Group “EK-TL A Kit,” the first slot in the Plug-in List hosts
a Sampler Plug-in (that is, the MASCHINE internal sampler). The Sampler is the sound source
of each of these Sounds.
Plug-in slots are available in every channel of your Project:
Sound channels: In Sounds, the first Plug-in slot is the only slot that can contain both an
instrument or an effect. The other slots can only contain effects.
Group channels: Each Group also offers slots for effects that will process all Sounds of that
Group together.
Master channel: The Master channel provides additional slots for effects that will process
the overall audio of your Project before it is sent to the master output.
By loading an effect Plug-in into the first slot of a Sound, you make this Sound available
as a bussing point for other signals in MASCHINE and for signals from the outside
world. You will learn how to set this up in 11.3, Using Other Sound Sources.
Loading a Drumsynth into a Plug-in List
To further customize your drum kit, you could replace one of the kick drums with another one,
for example coming from an internal instrument included with MASCHINE: Drumsynth.
You can load Plug-ins into the Plug-in List via two methods:
Using the Browser: You have already used the Browser to load Projects, Groups, Samples,
and Plug-ins. Similarly, you can use it to search for plug-in effects.
Building Your Own Drum Kit
Customizing Your Drum Kit
MASCHINE - Getting Started - 59

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