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Sony XVS-G1

Sony XVS-G1
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274
You can set the operation when the [RUN] button is
pressed again during effect timeline execution.
For details, see “Setting the operation when the [RUN]
button is pressed during effect timeline execution”
(page 416).
Moving to the start point/stop point
Press the [REWIND] button.
When executing in the no
rmal direction, this moves to the
start point timecode.
When executing in the reverse di
rection, this moves to the
stop point timecode.
If the start point is set lower than 01:00:00:00, pressing
th
e [REWIND] button moves to 01:00:00:00.
You can press the [KF MCRO EDIT] button to switch
to e
ffect timeline/macro edit mode and use the
following buttons in the memory recall section.
[FF] button: When executi
ng in the normal direction,
this moves to the stop point timecode. When
executing in the reverse direction, this moves to the
start point timecode.
[PREV KF] button: Move to previous keyframe.
[NEXT KF] button: Move to the next keyframe.
[GO TO KF] button: Move to a keyframe number
speci
fied in the numeric keypad control block.
[GO TO TC] button: Move to a timecode specified in
th
e numeric keypad control block.
Setting the execution direction
Set using the following buttons.
[NORM] button:
Execute in the normal direction (from
the first keyframe to the last keyframe).
[NORM/REV] button: Exe
cution direction changes
each time the effect timeline execution finishes.
[REV] button: Execute
in the reverse direction (from the
last keyframe to the first keyframe).
Setting a loop
Press the [EFF LOOP] button, turning it on.
When an effect timeline is executed, it repeats executing
in an infinite
loop.
To stop the loop, press the [EF
F LOOP] button, turning it
off. You can also stop by pressing the [REWIND] button.
Executing an Effect Timeline (Utility
Control Block)
You can select a region and recall an effect timeline
register using the menu.
For details, see “Recalling an Effect Timeline”
(page 264).
You can also select a region and recall an effect timeline
reg
ister by recalling a shotbox register in the utility
control block.
For details, see “Executing a Shotbox (Utility Control
Block)” (page 301) and “Assigning a Utility Function”
(page 400).
Executing an effect timeline
Press the [RUN] button.
The [RUN] button is lit amber a
nd the effect timeline is
executed.
When stopped by a pause, the [RUN] button is lit green.
Press the [RUN] button, li
ghting it amber, to resume
effect timeline execution.
You can set the operation when the [RUN] button is
p
ressed again during effect timeline execution.
For details, see “Setting the operation when the [RUN]
button is pressed during effect timeline execution”
(page 416).
Moving to the start point/stop point
Press the [REWIND] button.
When executing in the normal di
rection, this moves to the
start point timecode.
When executing in the reverse direct
ion, this moves to the
stop point timecode.
If the start point is set lower th
an 01:00:00:00, pressing
the [REWIND] button moves to 01:00:00:00.
Setting the execution direction
Set using the following buttons.
[NORM] button: Execute in the nor
mal direction (from
the first keyframe to the last keyframe).
[NORM/REV] button: Execution
direction changes
each time the effect timeline execution finishes.
[REV] button: Exec
ute in the reverse direction (from the
last keyframe to the first keyframe).
Note
Notes
Note
Note

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