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SunFounder ESP32 User Manual

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SunFounder ESP32 Starter Kit
Code
Note:
You can open the file 6.7_guess_number.ino under the path of esp32-starter-kit-main\c\codes\6.
7_guess_number directly.
The LiquidCrystal_I2C and IRremoteESP8266 libraries are used here, refer to Manual Installation for a
tutorial to install.
After the code is successfully uploaded, press any number button on the remote control to start the game.
Input a number using the number buttons on the remote control. To input a single digit, you need to press the
cycle key to confirm.
The system will show the input number and the upper and lower limit tips on the LCD screen.
Keep guessing until you correctly guess the lucky point number.
After a successful guess, the system will show a success message and generate a new lucky point number.
Note: If the code and wiring are correct, but the LCD still fails to display any content, you can adjust the potentiometer
130 Chapter 1. For Arduino User

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SunFounder ESP32 Specifications

General IconGeneral
BrandSunFounder
ModelESP32
CategoryController
LanguageEnglish