97
System Design
Placing Component Objects
Audia
®
system design begins with the placement of Component Objects into the Layout. This can be done
in two ways. The simplest way is to select a component category from the Processing Library, and then
drag & drop a pre-defined component into the Layout. Processing Library component categories can also
be selected from the Processing Library Menu (at the top of the screen), which indicates keyboard short-
cuts as well. However, component placement can instead be done using the Object Toolbar, located
directly above the Layout. On the Object Toolbar, next to each category icon is a drop-down menu of
components. Selecting a component from the menu, then clicking over the Layout, will place the selected
component at that location. Holding the Shift key allows multiple copies of the component to be placed.
Certain components will provide a pop-up window, allowing further component definition & customization
before placement. Using the Object Bar also allows the Processing Library to be closed (providing greater
width to the Layout). Component Objects, and their current settings (DSP data), can also be placed using
the Copy/Paste functions on the Standard Toolbar or the Edit Menu. Selected objects can also be copied
by holding the Alt key while dragging and dropping. NOTE: Components cannot be selected when the
current Layer is invisible (see Layers Sheet).
Arranging Component Objects
The physical arrangement of objects within the Layout can be modified in several ways. Objects can be
packed side-by-side, have their edges aligned, be centered in the view, be spaced evenly, and be made the
same size. Objects can also be arranged from front to back, when multiple objects are overlaid. In
addition, objects can be forced to snap to an adjustable grid. See Layout Toolbar and Layout Menu.
Objects within the Layout can also be organized in separate groups called Layers (see Layers Sheet).
Connecting Component Objects
Each Component Object includes Nodes for making system wiring connections. Nodes are provided in four
types, each with a specific location on the Component Object. Audio input Nodes are always on the left.
Audio outputs Nodes are always on the right. Control (logic) input Nodes are always on the top. Control
(logic) output Nodes are always on the bottom. An exception to these rules is the Pass-Through block,
which allows wiring nodes to be strategically placed for routing signals in different directions. When an
object (such as a Ducker) includes an audio control (sense) input, it will be below the audio inputs (on the
left).
To make a connection, select a Node and drag/drop a Line Object (wire) to a corresponding Node. Multiple
Nodes on one object can be selected, and then connected to a matching set of multiple Nodes on another
object. If multiple Nodes from individual objects are to be connected to multiple Nodes on a single object,
select the individual object Nodes first (drag to select as group). Nodes from multiple individual objects
must be connected to Nodes of other individual objects one at a time.
An output Node can be connected to multiple input Nodes, but an input Node cannot be connected to
multiple output Nodes. (NOTE: Exceptions to this rule are the control input nodes of Remote Preset,
Command String, and Flip Flop Gate blocks.) Audio Nodes & Control (logic) Nodes cannot be connected to
each other. Input & Output Nodes on the same object cannot be connected to each other. (NOTE: An
exception to this rule is the control input and control output nodes of a Logic Box block.) Nodes of the
same type (Input or Output) cannot be connected together.
An individual Line Object (wire) or Node connection can be moved (but not copied). The appearance &
properties of Line Objects (wires) in the Layout can be changed (see Format Toolbar and Property Sheet).