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Sounds 2•3
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Sounds 2•3
EDITING AND CHANGING SOUNDS
Any sound on the PS/GPS can be edited to your
taste. This editing can consist of anything from
the simplest adjustment of the sound’s tone or
volume level, to a complete reconstruction of the
sound, resulting in a totally original and personal
sound.
Editing always begins by selecting one of the
sounds currently in the instrument’s memory as
a starting point for the sound you’re going to cre-
ate. When you edit a sound, you can decide, at
any point, to either save the new sound you’ve
made or to just quit editing and go back to using
the instrument as before. This procedure is ex-
plained in detail under
STORING SOUNDS
.
There are two different ways to edit a sound.
The first method is
EDIT PRESET SOUND
which
lets you modify the sound “indirectly” by program-
ming the parameters that are exclusive to the
tracks of the current Preset. Any sound that you
assign to the edited track, therefore, will inherit
the modifications applied. This is a quick and
easy method, using a set of Preset parameters
under EDIT SOUND/SOUND PATCH of the Edit
Preset section.
The second method is
ADVANCED EDIT SOUND
which allows you to intervene on the Sound’s pa-
rameters, going deep into the sound’s structure
and changing it’s characteristics. The result is a
new RAM-Sound that you can store to any empty
slot of the Banks within the SOUND GROUP fami-
lies. You will then be able to assign your new
RAM-Sound to any track of any Preset.
Sound Group name ProgramChange
Piano 1 ... 8
Mallet 9 ... 16
Organ 17 ... 24
Guitar 25 ... 32
Bass 33 ... 40
Strings 41 ... 48
Ensemble 49 ... 56
Brass 57 ... 64
Reed 65 ... 72
Flute 73 ... 80
Synth Lead 81 ... 88
Synth Pad 89 ... 96
Synth SFX 97 ... 104
Ethnic 105 ... 112
Percussive 113 ... 120
SFX 121 ... 128
THE SOUND GROUP FAMILIES
EDITING AND CHANGING SOUNDS
Any sound on the PS/GPS can be edited to your
taste. This editing can consist of anything from
the simplest adjustment of the sound’s tone or
volume level, to a complete reconstruction of the
sound, resulting in a totally original and personal
sound.
Editing always begins by selecting one of the
sounds currently in the instrument’s memory as
a starting point for the sound you’re going to cre-
ate. When you edit a sound, you can decide, at
any point, to either save the new sound you’ve
made or to just quit editing and go back to using
the instrument as before. This procedure is ex-
plained in detail under
STORING SOUNDS
.
There are two different ways to edit a sound.
The first method is
EDIT PRESET SOUND
which
lets you modify the sound “indirectly” by program-
ming the parameters that are exclusive to the
tracks of the current Preset. Any sound that you
assign to the edited track, therefore, will inherit
the modifications applied. This is a quick and
easy method, using a set of Preset parameters
under EDIT SOUND/SOUND PATCH of the Edit
Preset section.
The second method is
ADVANCED EDIT SOUND
which allows you to intervene on the Sound’s pa-
rameters, going deep into the sound’s structure
and changing it’s characteristics. The result is a
new RAM-Sound that you can store to any empty
slot of the Banks within the SOUND GROUP fami-
lies. You will then be able to assign your new
RAM-Sound to any track of any Preset.
Sound Group name ProgramChange
Piano 1 ... 8
Mallet 9 ... 16
Organ 17 ... 24
Guitar 25 ... 32
Bass 33 ... 40
Strings 41 ... 48
Ensemble 49 ... 56
Brass 57 ... 64
Reed 65 ... 72
Flute 73 ... 80
Synth Lead 81 ... 88
Synth Pad 89 ... 96
Synth SFX 97 ... 104
Ethnic 105 ... 112
Percussive 113 ... 120
SFX 121 ... 128
THE SOUND GROUP FAMILIES
○○○○○○○○○○○○○○○○○○○○○○
Sounds 2•3
○○ ○○○○○○○○○○○○○○○○○○○○
Sounds 2•3
EDITING AND CHANGING SOUNDS
Any sound on the PS/GPS can be edited to your
taste. This editing can consist of anything from
the simplest adjustment of the sound’s tone or
volume level, to a complete reconstruction of the
sound, resulting in a totally original and personal
sound.
Editing always begins by selecting one of the
sounds currently in the instrument’s memory as
a starting point for the sound you’re going to cre-
ate. When you edit a sound, you can decide, at
any point, to either save the new sound you’ve
made or to just quit editing and go back to using
the instrument as before. This procedure is ex-
plained in detail under
STORING SOUNDS
.
There are two different ways to edit a sound.
The first method is
EDIT PRESET SOUND
which
lets you modify the sound “indirectly” by program-
ming the parameters that are exclusive to the
tracks of the current Preset. Any sound that you
assign to the edited track, therefore, will inherit
the modifications applied. This is a quick and
easy method, using a set of Preset parameters
under EDIT SOUND/SOUND PATCH of the Edit
Preset section.
The second method is
ADVANCED EDIT SOUND
which allows you to intervene on the Sound’s pa-
rameters, going deep into the sound’s structure
and changing it’s characteristics. The result is a
new RAM-Sound that you can store to any empty
slot of the Banks within the SOUND GROUP fami-
lies. You will then be able to assign your new
RAM-Sound to any track of any Preset.
Sound Group name ProgramChange
Piano 1 ... 8
Mallet 9 ... 16
Organ 17 ... 24
Guitar 25 ... 32
Bass 33 ... 40
Strings 41 ... 48
Ensemble 49 ... 56
Brass 57 ... 64
Reed 65 ... 72
Flute 73 ... 80
Synth Lead 81 ... 88
Synth Pad 89 ... 96
Synth SFX 97 ... 104
Ethnic 105 ... 112
Percussive 113 ... 120
SFX 121 ... 128
THE SOUND GROUP FAMILIES
EDITING AND CHANGING SOUNDS
Any sound on the PS/GPS can be edited to your
taste. This editing can consist of anything from
the simplest adjustment of the sound’s tone or
volume level, to a complete reconstruction of the
sound, resulting in a totally original and personal
sound.
Editing always begins by selecting one of the
sounds currently in the instrument’s memory as
a starting point for the sound you’re going to cre-
ate. When you edit a sound, you can decide, at
any point, to either save the new sound you’ve
made or to just quit editing and go back to using
the instrument as before. This procedure is ex-
plained in detail under
STORING SOUNDS
.
There are two different ways to edit a sound.
The first method is
EDIT PRESET SOUND
which
lets you modify the sound “indirectly” by program-
ming the parameters that are exclusive to the
tracks of the current Preset. Any sound that you
assign to the edited track, therefore, will inherit
the modifications applied. This is a quick and
easy method, using a set of Preset parameters
under EDIT SOUND/SOUND PATCH of the Edit
Preset section.
The second method is
ADVANCED EDIT SOUND
which allows you to intervene on the Sound’s pa-
rameters, going deep into the sound’s structure
and changing it’s characteristics. The result is a
new RAM-Sound that you can store to any empty
slot of the Banks within the SOUND GROUP fami-
lies. You will then be able to assign your new
RAM-Sound to any track of any Preset.
Sound Group name ProgramChange
Piano 1 ... 8
Mallet 9 ... 16
Organ 17 ... 24
Guitar 25 ... 32
Bass 33 ... 40
Strings 41 ... 48
Ensemble 49 ... 56
Brass 57 ... 64
Reed 65 ... 72
Flute 73 ... 80
Synth Lead 81 ... 88
Synth Pad 89 ... 96
Synth SFX 97 ... 104
Ethnic 105 ... 112
Percussive 113 ... 120
SFX 121 ... 128
THE SOUND GROUP FAMILIES