microKORG2 EFFECT, EQ section - REVERB
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Effect Type
Hall
A reverb that imitates the ambience of a hall.
Room
A reverb that imitates the ambience of a room.
Spring
An algorithm that imitates a reverb made with a metal spring.
Rust
A unique, lo-fi reverb.
Pitch Shift
A reverb that shifts the reverberating signal up or down an octave.
LoRes
A reverb that reduces the sample rate of the reverberating signal.
1. Effect Type (Type) Hall/Room/Spring/Rust/Pitch Shift/LoRes
2. Depends on the Effect Type setting
Hall: N/A (---)
Room: N/A (---)
Spring: N/A (---)
Rust: Age [0...127] (CC#118)
Adjusts the amount of modulation and processing done in the reverb. Turning the knob to the
right increases the intensity.
Pitch Shift: Shift mix (Shift) [-63...63] (CC#118)
Adjusts the mix of pitch shifted signal in the output and feedback network of the reverb. Turning
the knob to the right of center shifts the reverb signal up by an octave and increases the mix rela-
tive to the unshifted signal, and turning the knob to the left of center shifts the reverb signal
down by an octave and increases the mix relative to the unshifted signal.
LoRes: Reduction (Reduct) [0...127] (CC#118)
Adjusts the sample rate of the reverb. Turning the knob to the right reduces the sample rate.
3. Time [0...127](CC#14)
Sets the amount of time the reverberating signal is audible. Turning the knob to the right increases
the duration.
4. Depth [0...127](CC#116)
Sets the input trim of the effect, in turn affecting the decay time and output level. Turning the knob to
the right increases the input level.