D-10
PC3 Objects (V 1.20)
Effect Presets with Algorithms
Effect Presets with Algorithms
How to Use These Tables
Each effect preset in the PC3 is based on an effect algorithm from the Kurzweil KSP8 effects 
processor. To make the fullest use of the PC3’s effects, you will need to download a copy of the 
KSP8 Algorithm Reference from the Kurzweil Music Systems website. This book provides 
extensive detail on all effects parameters. For ease of use, the algorithms are indexed and linked 
by name and number.
For example, to find information on the available parameters for PC3 effects preset “1 Small 
Wood Booth,” first refer to the chart below for the name and number of the preset’s underlying 
algorithm. In this case, the KSP8 algorithm is “4 Classic Place.” The description of the Classic 
Place algorithm begins on page 19 of the KSP8 Algorithm Reference, and its 3 pages of parameters 
are described starting on page 21 of the KSP8 Algorithm Reference.
Reverbs
Booth/ 1 Small Wood Booth alg 4 Classic Place  2U
Ambience 2 Natural Room alg 5 Classic Verb 2U
3 PrettySmallPlace alg 4 Classic Place  2U
4 NiceLittleBooth alg 1 MiniVerb 1U
5 Sun Room alg 5 Classic Verb 2U
6 Soundboard alg 7 TQ Verb 3U
7 Add More Air alg 10 OmniPlace 3U
8 Standard Booth alg 8 Diffuse Place 3U
9 A Distance Away alg 6 TQ Place 3U
10 Live Place alg 8 Diffuse Place 3U
11 Viewing Booth alg 1 MiniVerb 1U
12 Small Closet alg 10 OmniPlace 3U
13 Add Ambience alg 1 MiniVerb 1U
14 With A Mic alg 4 Classic Place  2U
Room 15 BrightSmallRoom alg 1 MiniVerb 1U
16 Bassy Room alg 1 MiniVerb 1U
17 Percussive Room alg 1 MiniVerb 1U
18 SmallStudioRoom alg 4 Classic Place  2U
19 ClassRoom alg 5 Classic Verb 2U
20 Utility Room alg 5 Classic Verb 2U
21 Thick Room alg 5 Classic Verb 2U
22 The Real Room alg 5 Classic Verb 2U
23 Small Drum Room alg 1 MiniVerb 1U