115
Polyend Play Manual Rev 1
NOTES
Sequencing Patterns
6
Fill Algorithm Summary
Fill algorithms are at the heart of the creative process in generating
patterns. Experimentation is encouraged and coupling ll generated
patterns with other parameters such as chance. Fill can be a quick and
easy way to get started in generating patterns followed by ne tuning and
editing of patterns towards a nal state.
Algorithm Secondary Option Description
Random Density 10% - 100%
Randomly populates a number of steps governed
by the density option across the selected track.
Euclidean Events 1 - 64
Populates an equally spaced number of steps
governed by the events option across the selected
track.
Beat Genre (various)
Populates steps based on one of 128 predened
genre based patterns. Operates on up to 3 Tracks.
Uses a variety of Kick, Snare and HiHat samples
from the sample pool sample pack.
Kick Genre (various)
Operates similar to beat ll but only for the
individual instrument i.e. kick on a single track.
Snare Genre (various)
Operates similar to beat ll but only for the
individual instrument i.e. snare on a single track.
HiHat Genre (various)
Operates similar to beat ll but only for the
individual instrument i.e. HiHat on a single track.
Chords Genre (various)
Populates steps based on one of 48 predened
genre based patterns. Operates on 4 Tracks to
create polyphonic chords and note patterns. Uses
the ‘Synth’ folder samples.
Bass Genre (various)
Populates steps based on one of 48 predened
genre based patterns. Operates on 1 Track to
create a bass line. Uses the ‘Bass’ folder samples.
Chords
and Bass
Genre (various)
Populates steps based on one of 48 predened
genre based patterns. Operates on 5 Tracks to
create polyphonic chords and a bass line. Uses
the ‘Bass’ and ‘Synth’ folder samples.