Make no mistake, Play is a unique yet
comprehensive device. There are so many
features that are less obvious to producers who
are familiar with more traditional sequencers
and DAW’s. The overall structure of Play can
seem at rst glance to be daunting. However it
is actually quite simple and by spending a little
time to understand the overall architecture and
terminology then this will will set a good starting
foundation. For this reason there are no
apologies for taking a short time to get intimate
with the architecture of the overall device and
bringing this summary upfront in this guide.
Getting a solid understanding and awareness
of the Play’s structure will help enormously in
getting to grips later with the rest of the device.
The three basic elements to get started are
Play itself (of course), a USB power source
(Power-pack or mains adapter) and the
populated and congured Micro SD Card which
is integral to Plays operation. It is also possible
to interface Play with other audio and MIDI
devices to expand the system. While more in
depth details for specic topics are covered in
the following sections of this notebook, the
overall foundation and structure is laid out in this
section. The hierarchical structure and
organisation of data and functions such as
Projects, Patterns and Steps are summarised
collectively and how they work together. It is
therefore worth the investment of time and focus
in understanding the architectural hierarchy.
Developing a fundamental workow and efcient
process will help get the most out of Play’s wide
feature set.
Architecture
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