25
Editing a Scene (SCENE EDIT)
Part Edit
Part edit lets you make settings for performance style and
controller settings, and for individual eects.
To edit the actual tone that is assigned to a part, use tone edit.
& “Editing a Tone
(TONE EDIT)” (p. 26)
1. Press the [SCENE] button.
The SCENE TOP screen appears.
2. Press the [PART] button to switch to part select mode,
and press a [1]–[5] button to select the part that you
want to edit.
By pressing two or more of the [1]–[5] buttons simultaneously,
you can select multiple parts for editing.
MEMO
5 If multiple parts are selected, the part that you press rst is selected as the
current part.
5 The display shows the information of the current part.
5 Even if you make the identical settings for LFO parameters such as LFO TYPE
and LFO RATE when multiple parts are selected, the LFO eect will dier
because the start timing diers for each part.
3. Use the PAGE [<] [>] buttons to move to the part edit
page of the item that you want to edit.
4. Use the [1] knob to select the parameter and use the
[2] knob to change the setting.
For details, refer to “Parameter Guide” (PDF).
5. If you want to save the settings, write the scene.
& “Saving the Scene Settings (SCENE WRITE)” (p. 25)
I-Arpeggio settings for each part (ARP PART EDIT)
These are I-Arpeggio settings that are specic to each part.
You can make settings for the expression and notes of the
arpeggio performance, and specify the region in which it plays.
Basic settings for each part (SCENE PART EDIT)
These are basic settings for each part.
You can specify how the data received from controllers is
handled to make the tone produce sound, and specify how the
sound of the tone is output as audio data.
Zone settings for each part (SCENE ZONE EDIT)
For each part, you can specify whether controller information
will be received.
You can also specify a fade-out between the keyboard regions
that produce sound.
Eect settings for each part (SCENE PART MFX)
These are eect settings for each part.
These are valid if “FllwToneMFX” is “OFF”; if this is “ON,” the tone
eect is used instead of the part eect.
This is recommended if you want to leave the eect xed while
you switch the tone.
& “Editing a Tone
(TONE EDIT Screen)” (p. 27)
Saving the Scene Settings (SCENE WRITE)
Scene settings that you edit are lost when you turn o the power
or switch to another scene.
By writing the scene, you can save the edited settings.
MEMO
If you use the scene lock function, a warning is displayed when
you switch scenes, preventing you from accidentally switching
to another scene.
1.
Press the [MENU] button.
2.
Use the [1] knob to select “SYSTEM,” and then press the [ENTER] button.
3.
Use the [1] knob to select “SCENE LOCK,” and use the [2] knob to specify
“ON.”
4.
To save the setting, write the system.
1. Press the [SCENE] button, and then press the [WRITE]
button.
The WRITE MENU screen appears.
If saving is needed, the screen indicates “EDITED.”
If the PART 1–4 tones are indicated as “EDITED,” and you want to
save the complete sound, save the tones rst.
& “Saving the Tone Settings
(TONE WRITE)” (p. 27)
2. Use the [1] knob to select “SCENE,” and then press the
[ENTER] button.
3. Use the [2] knob to select the save-destination scene,
and then press the [ENTER] button.
If you want to rename the scene that you’re saving, use the
PAGE [<] [>] buttons to move the cursor and use the [2] knob to
specify the characters.
4. Press the [ENTER] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] button.
Initializing a Scene (SCENE INITIALIZE)
By initializing a scene, you can put the scene settings in their
default state.
The tone selected for each part will be the rst tone of the presets.
1. Press the [SCENE] button, and then press the [WRITE]
button.
The WRITE MENU screen appears.
2. Use the [1] knob or [2] knob to select “SCENE
INITIALIZE,” and then press the [ENTER] button.
3. If you want to save the settings, write the scene.
& “Saving the Scene Settings (SCENE WRITE)” (p. 25)