Reference Manual Contents - Page 9
TitanUniversal_Man_v8-0_TT.doc 05 August 2014
6. Shapes and Pixel Mapper effects 100
6.1 Creating effects................................................................... 101
6.1.1 Creating a shape ...............................................................................101
6.1.2 Changing size and speed of a shape.....................................................102
6.1.3 Changing the phase of a shape across multiple fixtures ..........................103
6.1.4 Creating Pixel Mapper effects ..............................................................104
6.1.5 Pixel mapper Layer Masters.................................................................107
6.2 Editing shapes and effects .................................................... 108
6.2.1 Editing shapes and effects in cues........................................................108
6.2.2 Selecting a running shape to edit.........................................................108
6.2.3 Changing fixture order in a shape ........................................................108
6.2.4 Removing or adding fixtures................................................................109
6.2.5 Reversing a shape..............................................................................109
6.2.6 Deleting shapes.................................................................................109
6.3 Advanced options ................................................................ 109
6.3.1 Fading shape size and speed ...............................................................109
6.4 Pixel Mapper examples......................................................... 110
6.4.1 Randomising effects...........................................................................110
6.4.2 Overlaying effects..............................................................................113
6.4.3 Creative use of fixture layouts.............................................................115
6.4.4 Other Layout Editor tools....................................................................119
6.4.5 Playback Order and Priorities...............................................................120
6.4.6 Displacement and Layer Properties.......................................................124
6.4.7 Spawn and Pre-Spool .........................................................................127
7. Cues 131
7.1 Creating a cue..................................................................... 131
7.1.1 How the Tiger Touch works when programming.....................................131
7.1.2 Creating a cue...................................................................................132
7.1.3 Quick Build cues ................................................................................133
7.1.4 Using shapes/effects in cues................................................................133
7.1.5 Blind mode .......................................................................................133
7.1.6 Recording cue with a mask..................................................................134
7.1.7 Convert cue to chase or cue list...........................................................134
7.2 Using a cue......................................................................... 134
7.2.1 HTP and LTP......................................................................................134
7.2.2 Playing back a cue .............................................................................134
7.2.3 Changing playback pages....................................................................135
7.2.4 Viewing active playbacks ....................................................................135
7.2.5 Speed Masters...................................................................................136
7.2.6 Releasing running playbacks ...............................................................136
7.2.7 Release mask - releasing individual attributes........................................137
7.2.8 Programming the Release / Power On state...........................................137
7.2.9 Turning off individual fixtures ..............................................................138
7.3 Editing cues........................................................................ 138
7.3.1 Editing a cue by merging ....................................................................138
7.3.2 Updating stored values and palettes used in a cue .................................138
7.3.3 Playback and Cue view .......................................................................139
7.3.4 Using parts of existing cues - the Include function..................................140
7.3.5 Removing attributes from cues using “Off”............................................141
7.4 Copying, moving, linking and deleting .................................... 142
7.4.1 Copying or moving a cue ....................................................................142
7.4.2 Deleting a cue ...................................................................................142
7.5 Cue timing.......................................................................... 143
7.5.1 Setting fade times and Overlap for a cue ..............................................143
7.5.2 Changing fixture order........................................................................145
7.5.3 Setting attribute fade times for a cue ...................................................146
7.5.4 Editing times in the programmer..........................................................147
7.6 Advanced options ................................................................ 147
7.6.1 Release mask....................................................................................147
7.6.2 Shape size/speed on fader ..................................................................148
7.6.3 Curve...............................................................................................148
7.6.4 Locking a playback onto a handle.........................................................148
7.6.5 Playback priority................................................................................148
7.6.6 Blind mode .......................................................................................149
7.6.7 Key Profile ........................................................................................149
8. Chases
150
8.1 Creating a chase ................................................................. 150