3-50
Song Mode and Sequencing
The Song Editor (EditSong Pages)
recording, use the Shift parameter for the Quantize function. If you want to shift notes after
recording, use the Shift function.
EditSong:TRACK|||||||||||||||<>Track:1||
Function:Shift|||d|From||:||1:1|To:||2:1
Ticks|||:0.000|||d|Events:Pitchbend|||||
|||||||||||||||||d||||||||||||||||||||||
|||||||||||||||||d||||||||||||||||||||||
|||||||||||||||||d||||||||||||||||||||||
Locate||:||1:1|||'%%^^^^^^^^%%%%%%^%%%%%
FromTo||Play|||Stop||||||||||Go||||Done|
The value of the Ticks parameter determines the amount of shift. You can shift notes as much as
26 beats in either direction (although the start and end points of the song are unaffected, so if
you shift notes too far, they’ll play simultaneously at the beginning or end of the song).
You can shift notes as much as 26 beats in either direction, in increments of a tick (480 ticks to a
beat). The range of values is -26.020 to 26.020 (although you can’t shift notes past the start or end
points of the song). The number before the period is the number of beats to shift; the number
after the period is the number of ticks to shift (not a decimal, but the actual number of ticks—for
example, a value of 0.240 is 240 ticks, which in 4/4 time is an eighth note).
Track Functions: Transpose
Use the Transpose function to change the MIDI Note numbers of the selected Note events.
EditSong:TRACK|||||||||||||||<>Track:1||
Function:Transposd|From||:||1:1|To:||2:1
Semitone:12ST||||d||||||||||||||||||||||
|||||||||||||||||d|LoKey|:C|-1||Hi:G|9||
|||||||||||||||||d|LoVel|:1|||||Hi:127||
|||||||||||||||||d||||||||||||||||||||||
Locate||:||1:1|||'%%^^^^^^^^%%%%%%^%%%%%
FromTo||Play|||Stop||||||||||Go||||Done|
Semitone
The Semitone parameter controls the amount of transposition. One semitone equals one MIDI
Note number. The available values are -128ST to 127ST, although you can’t actually transpose
notes below MIDI Note number 0 or above Note number 127. If you transpose a note too far in
either direction, it plays at either Note number 0 or 127
Track Functions: Change
The Change function can modify attack velocities, release velocities, and the values of any
Controller messages on the current track. You can apply equal (constant) amounts of change to
all selected events (for example, bringing all attack velocities down 10%), or you can make the
change vary in intensity over time—this is called a ramp (for example, scaling velocity to 120%
with a positive ramp creates a crescendo).