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MBOX® USER MANUAL
Network Interfaces for Mbox
Overview ..................................................................................................................................................................... 77
Playmodes
Basic Modes ............................................................................................................................................................... 78
Bounce/Random ........................................................................................................................................................ 78
Scrub .......................................................................................................................................................................... 78
Restart on In-Frame Change ...................................................................................................................................... 78
Crossfade on Out-Frame ............................................................................................................................................ 79
Timecode Sync ........................................................................................................................................................... 79
Layer Sync .................................................................................................................................................................. 79
Kiosk ........................................................................................................................................................................... 79
Playout ....................................................................................................................................................................... 80
Restart ........................................................................................................................................................................ 80
3D Objects and Digital Gobos
Overview ..................................................................................................................................................................... 81
3D Objects: Lighting ............................................................................................................................................. 81
3D Objects: Compiling Vertex Array Files ............................................................................................................. 82
3D Objects: Preloading ......................................................................................................................................... 82
3D Objects: Normalization .................................................................................................................................... 82
3D Objects: Other Compile-time Switches ........................................................................................................... 83
3D Objects: Creating Custom Digital Gobos ........................................................................................................ 84
Animated Textures
Using Animated Textures ............................................................................................................................................ 89
Layer Copy
Using Layer Copy ....................................................................................................................................................... 90
Drawmodes
Using Drawmodes ...................................................................................................................................................... 91
Layer Blending
Layer Blending Modes ............................................................................................................................................... 95
Text Files
Support for Text Files ................................................................................................................................................. 96
Scripts
Using Scripts with Mbox ............................................................................................................................................ 97
Audio
Audio Output .............................................................................................................................................................. 99
Audio Input ............................................................................................................................................................... 102
Playback Synchronization
Timecode Synchronization (Timecode Sync Playmodes) ........................................................................................ 103
Layer-To-Layer Playback Synchronization ............................................................................................................... 108
MboxTime ................................................................................................................................................................ 109
Effects and Transitions
Effects and Transitions with Additional Input Files ................................................................................................... 111
Adding Custom Effects or Transitions ...................................................................................................................... 112
Pixel Mapping
Overview ................................................................................................................................................................... 116
New Concepts .......................................................................................................................................................... 116
Projection Mapping
Overview ................................................................................................................................................................... 118

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