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PRG Mbox - 3 D Objects and Digital Gobos; Overview; Objects: Lighting

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81
MBOX® USER MANUAL
3D OBJECTS AND DIGITAL GOBOS
Overview
The Mbox application can display 3D objects and “Digital Gobos.” Objects and digital gobos can be displayed both
with and with a texture, with objects using the UV mapping coordinates stored in the .obj le and digital gobos using
automatic UV mapping. Objects are treated as being fully three-dimensional, allowing positioning, scaling, rotation, and
spins in 3D space. Digital gobos have no depth and therefore cannot have their Z-Scale adjusted.
3D Object and digital gobo les are arranged into individual folders within the /Mbox/Models folder. Refer to “Media
Content Management” on page 35 for information on adding 3D content and supported le formats.
3D Objects: Lighting
All 3D models and digital gobos require lighting to be properly visible. If the object le is used without turning on one
lighting xture or without using Drawmode 1 (Light), then the object will appear on the screen as a black silhouette.
Guidelines:
+ 3D models without a texture look best to the lighting xtures with their ambience reduced. The resulting shadows
help enhance the 3D nature of the model.
+ When an object has a texture applied, some ambience may be required in order to properly see the texture.
+ Digital gobos respond best to the lighting xtures with higher ambience or to Drawmode 1.
Refer to “Fixture Parameter Data” on page 182 for information on control parameters for lighting xtures.
Refer to “Draw Modes” on page 223 for information on Drawmode 1.

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