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PRG Mbox - Image Remapping Glossary; Screen Object Control Types (Units, Typical Scale Value)

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138
MBOX® USER MANUAL
Control Parameter Description Units Typical Scale Value
Texture X Position Left/Right position of the texture on screen object Pixels Varies
Texture Y Position Up/Down position of the texture on screen object Pixels Varies
X Position Left/Right position of the screen object Pixels Varies
Y Position Up/Down position of the screen object Pixels Varies
Dimmer Brightness (fade to black, not transparent) of texture on screen
object
0 - 1.0 0.00390625
Opacity Transparency (fade to transparent) of texture on screen object 0 - 1.0 0.00390625
Tex Rot 90 Texture rotation in 90° increments. This is a sticky control
1
90° Steps 1
Enable Enable/Disable rendering of screen object - make it visible/
invisible
Enable/Disable 1
Abort Enable/Disable rendering of all screen objects after current
object. This is a sticky control
1
Enable/Disable 1
Texture Gain Multiplier for texture position on screen object. Allows texture
position controls to be scaled on demand for either greater
accuracy or increased range
% Varies
Position Gain Multiplier for position of screen object. Allows position controls
to be scaled on-demand for either greater accuracy or increased
range
% Varies
Tex Rotate Texture rotation in an arbitrary fashion 0 - 1.0 0.00390625
X Rotate Rotates Triangle Strip or Fan screens about their X axis, with the
screen’s origin being the origin of rotation
2
0 - 1.0 0.00390625
Y Rotate Rotates Triangle Strip or Fan screens about their Y axis, with the
screen’s origin being the origin of rotation
2
0 - 1.0 0.00390625
Z Rotate Rotates Triangle Strip or Fan screens about their Z axis, with the
screen’s origin being the origin of rotation
2
0 - 1.0 0.00390625
Repeat Count Sets number of automatic repeats of current screen object,
typically used with a xed offset value only, not live control
# of repeats 0 - use offset value
Repeat X Dist Sets X position offset distance of each repeat of a repeated
screen object, typically used with a xed offset value only, not
live control
Pixels 0 - use offset value
Repeat Y Dist Sets Y position offset distance of each repeat of a repeated
screen object, typically used with a xed offset value only, not
live control
Pixels 0 - use offset value
Repeat tX Dist Sets texture X offset distance for texture on each repeat of a
repeated screen object, typically used with a xed offset value
only, not live control
Pixels 0 - use offset value
Repeat tY Dist Sets texture Y offset distance for texture on each repeat of a
repeated screen object, typically used with a xed offset value
only, not live control
Pixels 0 - use offset value
Repeat X/tX Sets both X position and texture X position distances for each
repeat of a repeated screen object, typically used with a xed
offset value only, not live control
Pixels 0 - use offset value
IMAGE REMAPPING GLOSSARY
Screen Object Control Types (Units, Typical Scale Value)

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