This
section explains some of the terms used throughout the
manual,
as
well
as
the names and functions of the panel con-
trols and terminals.
Terms
Used
in
the
Manual
Effect
Module
The 9030 consists of basic effect blocks, which are listed
below. Each block is referred
to
as an "effect module." The
following are the types of effect modules:
COMP (Compressor group)
EXT
(External effect)
DIST (Distortion group)
EQ
(Equalizer
group)
AMP
(Amp simulation group)
EFF
1 (Miscellaneous effects 1)
EFF
2 (Miscellaneous effects 2)
SFX (Special effects)
REV
(Reverb
&
echo group)
Effect Types
Each effect module
has
several different effect programs,
which are referred
to
as effect types.
See
page 19 for infor-
mation on the kinds of effect types. One effect
type
can be
selected for each effect module.
Patch
The 9030 allows you to use a maximum of seven effect
mod-
ules simultaneously.
A
group of effect modules, each with
their own effect type settings, is referred
to
as
a Patch. The
9030 can store up to 99 Patches in the internal memory
(Patch numbers
1
-
99).
Parameter
The elements which determine the sound of an effect are
referred to as parameters. Parameter values
can
be
set for
each effect module for making Patches on the 9030.
Page
Each screen of the display is referred to
as
a "page." When
the parameter is too large
to
be
displayed on a single screen,
its settings are divided over several display pages.
Mode
The functions of the 9030 can be roughly divided into
three
different categories or types. These types are referred
to
as
"modes" and
are
described below.
Play Mode
--
In this mode, Patches can
be
selected and
played. When the power is turned on, the
9030
is automati-
cally set to this mode.
Edit Mode
--
In
this mode, the parameters of each Patch
can
be
edited.
Utility Mode
--
This mode is
used
for naming Patches and
setting the MIDI channel.
Block
Diagram
Patch
-
-
OUTPUT
DlST
-
EXT
.
1
/
AMP
-
Effect
module
SFX
EQ
-
REV
-
EFF1
-
-
EFF2