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Akai S3000XL User Manual

Akai S3000XL
313 pages
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INTRODUCTION .......................................................................................................................... 1
FEATURES .................................................................................................................... 2
ABOUT THIS MANUAL .................................................................................................. 5
FRONT PANEL .............................................................................................................. 6
TAKING CARE OF YOUR DISKS ................................................................................... 8
REAR PANEL................................................................................................................. 9
SETTING UP THE S3000XL .......................................................................................... 11
CONNECTIONS.............................................................................................................. 11
LOADING THE DEMO FLOPPY DISKS .......................................................................... 12
MOUNTING THE S3000XL............................................................................................. 13
GETTING AROUND THE S3000XL ................................................................................ 14
OPERATING MODES ....................................................................................... 14
SOFT KEYS ..................................................................................................... 14
SELECTING PARAMETERS AND ENTERING DATA ........................................ 15
MARK AND JUMP KEYS .................................................................................. 16
NAMING FILES - THE NAME KEY .................................................................... 17
THE ENT/PLAY KEY ........................................................................................ 17
LCD CONTRAST ............................................................................................................ 17
RECORD LEVEL, MAIN VOLUME, HEADPHONE OUTPUT............................................ 18
HOW THE S3000XL WORKS ........................................................................................ 19
S3000XL FLOWCHART ................................................................................................. 20
SINGLE MODE ........................................................................................................................... 23
SELECTING PROGRAMS .............................................................................................. 23
VIEWING PROGRAMS .................................................................................................. 24
SETTING PROGRAM LEVELS, PAN, FX SENDS .......................................................... 24
SETTING PROGRAMS’ MIDI PARAMETERS ................................................................. 25
SETTING PROGRAM LOUDNESS AND VELOCITY ....................................................... 26
LOADING FROM FLOPPY DISK .................................................................................... 28
LOADING FROM HARD DISK ........................................................................................ 28
DELETING PROGRAMS ................................................................................................ 30
RENUMBERING PROGRAMS ........................................................................................ 32
USING THE S3000XL IN ‘OLD AKAI’ MODE! ................................................................. 33
USING SELECT PROG - PROGRAMS WITH THE SAME NUMBER .................. 33
LAYERING PROGRAMS................................................................................... 33
CREATING KEYBOARD SPLITS ...................................................................... 33
USING RENUMBERING TO CREATE MULTI-TIMBRAL SETUPS ..................... 34
SINGLE VS MULTI ........................................................................................... 35
MULTI MODE - COMBINING SEVERAL PROGRAMS ................................................................. 37
ASSIGNING PROGRAMS TO PARTS ............................................................................ 38
SETTING A PART’S MIDI CHANNEL .............................................................................. 38
MIXING THE PARTS...................................................................................................... 38
SENDING PARTS TO THE INTERNAL EFFECTS ........................................................... 38
ASSIGNING PARTS TO THE INDIVIDUAL OUTPUTS .................................................... 39
TUNING AND TRANSPOSING PARTS ........................................................................... 39
SETTING A PART’S LOW AND HIGH KEYRANGES ...................................................... 39
SETTING A PART’S PRIORITY ...................................................................................... 40
INITIALISING A PART .................................................................................................... 40
SETTING UP A MULTI ................................................................................................... 41
MODIFYING THE MULTI................................................................................................ 42
NAMING A MULTI .......................................................................................................... 43
SAVING A MULTI .......................................................................................................... 43
LOADING A MULTI ........................................................................................................ 43
RENUMBERING PROGRAMS ........................................................................................ 44
USING MULTI MODE FOR LAYERING PROGRAMS...................................................... 47
USING MULTI MODE TO SET KEYBOARD SPLITS ...................................................... 48
PROGRAM EDITING ................................................................................................................... 50
WHAT IS A KEYGROUP? .............................................................................................. 51
KEYGROUP ZONES ...................................................................................................... 52
OVERLAPPING AND CROSSFADING KEYGROUPS ..................................................... 53
ASSIGNABLE PROGRAM MODULATION ...................................................................... 54

Table of Contents

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Akai S3000XL Specifications

General IconGeneral
TypeSampler
Polyphony32 voices
Sampling Rate44.1 kHz
Memory2 MB standard, expandable to 32 MB
FilterDigital resonant low-pass filter
MIDIIn, Out, Thru
Weight6.5 kg
DisplayBacklit LCD
StorageFloppy disk drive, SCSI for external storage
Outputs8 individual outputs
InputsStereo input
EffectsOptional EB16 effects board
DimensionsStandard 19" 2U rackmount

Summary

INTRODUCTION

FEATURES

Details the polyphony, conversion, internal processing, sampling rates, memory, inputs/outputs, display, digital I/O, effects, DSP functions, filters, envelopes, LFOs, legato, portamento, and sound library.

ABOUT THIS MANUAL

Explains the manual's purpose, content, and target audience, offering hints and tips for sampling and programming.

FRONT PANEL

Details the function of each control on the S3000XL's front panel, including power, floppy drive, LCD, encoders, keys, and volume controls.

PHONES

Describes the stereo jack socket for headphone monitoring and its level control via the MAIN VOLUME.

FLOPPY DISK DRIVE

Explains the 3.5-inch floppy disk drive, insertion, activity LED, eject button, and write protect tab.

TAKING CARE OF YOUR DISKS

Provides essential advice on handling floppy disks to prevent data loss and damage, covering handling, storage, and quality.

REAR PANEL

Details the rear panel connections, including analogue audio inputs, individual audio outputs, digital I/O, and SCSI connection.

MIDI

Explains MIDI connections for controllers, THRU, and OUT sockets.

SETTING UP THE S3000XL

Guides the user on initial setup and connections for getting started with the S3000XL.

CONNECTIONS

Details how to connect MIDI controllers, audio outputs, digital I/O, SCSI devices, and power.

LOADING THE DEMO FLOPPY DISKS

Explains how to load demo sounds and sequences from floppy disks to start using the sampler.

MOUNTING THE S3000XL

Provides advice on rack mounting and placing the S3000XL, ensuring proper ventilation and stability.

GETTING AROUND THE S3000XL

Explains the basic navigation of the S3000XL through its operating modes and controls.

OPERATING MODES

Details the functions of the different operating modes: SINGLE, MULTI, SAMPLE, EFFECTS, EDIT, GLOBAL, SAVE, and LOAD.

SELECTING PARAMETERS AND ENTERING DATA

Describes how to navigate screens using cursor keys and enter data via the data encoder and numeric keypad.

MARK AND JUMP KEYS

Explains the function of the MARK and JUMP keys for efficient navigation and data editing.

NAMING FILES - THE NAME KEY

Details how to use the NAME key for naming samples, programs, and effects, including character limits and input modes.

LCD CONTRAST

Explains how to adjust the LCD contrast and use the backlight switch for LCD preservation.

RECORD LEVEL, MAIN VOLUME, HEADPHONE OUTPUT

Describes the function of the RECORD LEVEL and MAIN VOLUME controls and their impact on audio output.

HOW THE S3000XL WORKS

Provides an overview of the S3000XL's core functionalities, including samples, programs, keygroups, and modulation.

S3000XL FLOWCHART

Presents flowcharts illustrating the basic signal path and workflow of the S3000XL.

SINGLE MODE

NOTES REGARDING THE S3000XL’S SINGLE MODE

Discusses compatibility with older Akai sampler disks and the use of multiple programs simultaneously.

NOTES FOR EXISTING AKAI SAMPLER USERS

Offers advice for users familiar with older Akai samplers regarding MULTI mode.

SELECTING PROGRAMS

Explains various methods for selecting programs for playback via data control, numeric keypad, or MIDI program change.

VIEWING PROGRAMS

Describes how to view the loaded programs list on the LCD and scroll through it.

SETTING PROGRAM LEVELS, PAN, FX SENDS

Details how to adjust program levels, panning, and FX sends using the MIX page for quick adjustments.

SETTING PROGRAM LOUDNESS AND VELOCITY

Explains how to set overall program loudness and velocity sensitivity.

LOADING FROM FLOPPY DISK

Guides on loading specific programs or entire disks from floppy media.

LOADING FROM HARD DISK

Explains how to load programs and samples from connected hard disk drives.

DELETING PROGRAMS

Details the process of deleting programs from memory, including options for deleting associated samples.

RENUMBERING PROGRAMS

Explains how to renumber programs for compatibility or to organize multi-timbral setups.

USING THE S3000XL IN ‘OLD AKAI’ MODE!

Discusses using SINGLE mode for compatibility with older Akai sampler methods.

LAYERING PROGRAMS

Describes techniques for layering multiple programs together for a richer sound.

CREATING KEYBOARD SPLITS

Explains how to create keyboard splits by assigning different programs to specific note ranges.

USING RENUMBERING TO CREATE MULTI-TIMBRAL SETUPS

Details how renumbering programs facilitates multi-timbral setups and MIDI channel assignments.

SINGLE VS MULTI

Compares the advantages and disadvantages of using SINGLE mode versus MULTI mode for multi-timbral setups and layering.

MULTI MODE

MULTI MODE - COMBINING SEVERAL PROGRAMS

Explains how to combine up to sixteen programs for multi-timbral sequencing, layering, and key splits.

ASSIGNING PROGRAMS TO PARTS

Details how to assign programs to individual parts within a MULTI.

SETTING A PART’S MIDI CHANNEL

Explains how to set the MIDI channel for each part for multi-timbral or layering purposes.

MIXING THE PARTS

Describes how to balance the levels and pan positions of individual parts within a MULTI.

ASSIGNING PARTS TO THE INDIVIDUAL OUTPUTS

Explains how to route parts to individual outputs for external processing.

TUNING AND TRANSPOSING PARTS

Details how to tune and transpose individual parts within a MULTI.

SETTING A PART’S LOW AND HIGH KEYRANGES

Describes how to set key ranges for parts to create keyboard splits.

SETTING A PART’S PRIORITY

Explains how to set part priority to manage voice allocation when polyphony limits are exceeded.

INITIALISING A PART

Describes how to reset a part to its default values.

SETTING UP A MULTI

Guides on creating a simple MULTI by loading and assigning programs to parts.

MODIFYING THE MULTI

Explains how to modify programs and parameters within a MULTI while the sequence is playing.

NAMING A MULTI

Details how to name a MULTI file for easier identification.

SAVING A MULTI

Explains how to save a MULTI file to disk, including associated programs.

RENUMBERING PROGRAMS

Describes how to renumber programs within the MULTI mode for better organization and to resolve MIDI conflicts.

USING MULTI MODE FOR LAYERING PROGRAMS

Explains how to layer programs within a MULTI for richer sounds, including detuning and octave layering.

USING MULTI MODE TO SET KEYBOARD SPLITS

Details how to create keyboard splits using MULTI mode by assigning different programs to key ranges.

COMBINING THESE TECHNIQUES

Illustrates how to combine layering, splits, and effects routing simultaneously in MULTI mode.

EDIT PROGRAM - SINGLE

PROGRAM EDITING

Provides an overview of editing programs, transforming sounds, and the concept of multi-sampling.

WHAT IS A KEYGROUP?

Explains the concept of keygroups and how they are used to map samples across the keyboard.

KEYGROUP ZONES

Details how to assign up to four samples (zones) within each keygroup for velocity switching and layering.

OVERLAPPING AND CROSSFADING KEYGROUPS

Explains how to overlap and crossfade keygroups for smoother transitions between sample ranges.

ASSIGNABLE PROGRAM MODULATION

Describes Assignable Program Modulation (APM) for routing controllers to various destinations for sound shaping.

EDIT SINGLE

Explains the EDIT SINGLE mode for creating and editing programs, using existing programs or the default TEST PROGRAM as a base.

NAMING PROGRAMS - COPYING AND RENAMING

Details the process of copying and renaming programs, including naming conventions and prompts.

DELETING PROGRAMS

Explains how to delete programs and optionally their associated samples, warning about destructive operations.

IMPORTANT NOTE REGARDING MONO LEGATO ON/OFF

Provides a crucial note about the behavior of mono legato with samples across keygroups.

The soft keys along the bottom of the PROGRAM EDIT main screen are:

Lists and briefly describes the soft keys available on the main PROGRAM EDIT screen (MAIN, KGRP, MOD, MIDI, OUT, PAN, TUNE, DEL).

MIDI PAGE

Details parameters for MIDI channel, polyphony, priority, reassignment, and play-range/transpose for programs.

PLAY-RANGE

Explains how to set the overall keyboard range for a program, overriding keygroup settings.

transpose

Describes the MIDI transpose function for adjusting program pitch without altering sample playback.

OUTPUT LEVELS PAGE

Covers controlling program audio output levels, stereo pan, individual output assignment, and FX sends.

The parameters down the right of the screen allow you to affect the overall loudness of the program.

Details parameters affecting overall program loudness and velocity sensitivity.

PAN PAGE

Explains how to set auto-panning characteristics, including LFO speed, key position, and modwheel control.

THE TUNE PAGE

Describes setting program tuning temperaments, altering keyboard octave tuning, and using transpose for fine-tuning.

MODULATION PAGES

Introduces modulation pages covering LFOs, pitch bend, and sostenuto pedal parameters.

PITCH BEND

Details pitch bend parameters like range, pressure sensitivity, and the HELD mode for pitchbend.

LFO1

Explains LFO1 parameters, including waveforms, speed, depth, delay, and modulation sources.

LFO2

Details LFO2 parameters, including waveforms, speed, depth, delay, and its use for auxiliary modulation.

SETTING LFO1 MODULATION DEPTH

Explains the master depth control for LFO1 and its effect on destinations.

KEYGROUP PARAMETERS - CREATING KEYGROUPS

Covers creating and copying keygroups, setting note ranges, and assigning effects to keygroups.

MAPPING OUT YOUR KEYGROUPS - SETTING KEYSPAN

Explains how to set key ranges for keygroups graphically using the keyboard display.

TUNE

Details how to tune keygroups and apply fixed tuning offsets for chorus effects.

ASSIGNING SAMPLES TO KEYGROUPS AND ZONES - SMP1

Explains how to assign samples to keygroups and zones, including velocity switching and stereo mapping.

SMP2

Covers tuning, panning, and output assignments for samples within zones and keygroups.

USEFUL HINT FOR ASSIGNING SAMPLES!

Provides a quick tip for assigning samples efficiently using MARK and JUMP keys.

THE FILTERS

Explains the S3000XL's resonant lowpass filters and their use for tonal modification.

ENV1 - SHAPING AMPLITUDE

Details the ADSR envelope generator (ENV1) for shaping the amplitude of sounds.

ENV2 - SHAPING THE FILTER

Explains the 4-stage envelope generator (ENV2) used for shaping filter cutoff and other parameters.

USING THE FILTER AND ENVELOPE GENERATORS

Discusses using filters and envelope generators to restore dynamics and create new sounds.

THE SECOND FILTERS

Describes the optional IB304F filter bank, offering lowpass, bandpass, high pass, and EQ filter types.

THE TONE PAGE

Explains the simple tone control for spectral tilt, balancing bass and treble frequencies.

ENV3

Introduces the third multi-stage envelope generator (ENV3), similar to ENV2, for flexible modulation.

CREATING 24db/8ve 4-POLE LOWPASS FILTER

Explains the creation of 4-pole filters using the second filter bank and its response slopes.

KEYGROUP PITCH/AMPLITUDE MODULATION

Details assigning modulation sources like LFOs and envelopes to pitch and amplitude for keygroups.

EDIT PROGRAM - MULTI

EDIT MULTI

Explains editing programs within the MULTI mode, allowing context-sensitive adjustments.

SCREEN DIFFERENCES IN EDIT MULTI

Highlights differences in the OUTPUT and MIDI pages when editing in MULTI mode compared to SINGLE.

SAMPLE

SAMPLE MODE

Introduces the SAMPLE mode for making and editing recordings, including basic functions like trim and loop.

WHAT IS SAMPLING?

Explains the process of digital sound sampling, from sound waves to digital data and back.

RECORD MODE

Details the RECORD SETUP page for setting recording parameters like mode, input, start type, and monitor settings.

THE MAIN RECORD PAGE

Describes the main screen for making recordings, including sample naming and waveform display.

NAMING SAMPLES FOR RECORDING

Explains how to name new samples, copy, and rename existing ones, including character limits.

ADJUSTING THE RECORDING AND THRESHOLD LEVELS

Details setting record levels and threshold for input level triggering.

RECORDING ON THE S3000XL

Guides on initiating and monitoring the recording process, including aborting and switching monitoring back on.

DIGITAL RECORDING

Explains digital audio recording, its advantages, and troubleshooting connection issues.

EDIT SAMPLE

EDIT SAMPLE

Introduces the EDIT SAMPLE mode for editing recordings, covering sample length, display modes, and monitoring.

The soft keys along the bottom are:

Lists and briefly describes the soft keys for sample editing: SLCT, TRIM, LOOP, NORM, DSP, MORE, DEL.

NAMING SAMPLES - COPYING AND RENAMING

Details the process of naming, copying, and renaming samples, including prompts and naming conventions.

DELETING SAMPLES

Explains how to delete samples from memory, warning about the destructive nature of the operation.

TRIMMING SAMPLES

Guides on editing the start and end points of a sample using the TRIM page and waveform display.

SECTIONAL EDITING

Details sectional editing functions like extract, cut, and chop for removing data within start/end points.

LOOPING

Explains the process of setting loops for samples, including multiple loops and the HOLD function.

LOOP AUTO FIND AND CROSSFADE LOOPING

Describes the FIND and CROSSFADE functions for automatically finding and smoothing loops.

MAKING A GOOD LOOP

Provides techniques and visual examples for creating effective loops by matching sample points.

LEVEL NORMALISATION

Explains normalising and re-scaling samples to optimize level, signal-to-noise ratio, and dynamic range.

DSP FUNCTIONS - TIMESTRETCH, RE-SAMPLING AND EQ

Introduces the digital signal processing functions: timestretch, re-sampling, and EQ.

TIMESTRETCH

Details the timestretch function for altering sample length without changing pitch, including modes and parameters.

PERFORMING A TIMESTRETCH

Guides on performing a timestretch operation, including setting zones, parameters, and processing.

RE-SAMPLING

Explains the re-sampling process for changing sample rates and quality, including parameter descriptions.

PERFORMING A RE-SAMPLE

Details how to perform a re-sample operation, including creating new samples and saving.

EQ

Introduces the EQ function for adjusting sample tone, covering different EQ types and parameters.

EQ’ING A SAMPLE

Guides on applying EQ to a sample, adjusting parameters, and auditioning the results.

THE PARAMETER PAGE

Details parameters for original pitch, pitch offset, and playback types (loop, sustain, end).

REVERSING SAMPLES

Explains how to reverse a sample, noting that loop points remain unaffected.

SECTIONAL EDITING

Details sectional editing functions like extract, cut, and chop for removing data within start/end points.

THE JOIN PAGE

Explains how to join, crossfade, and mix samples together to create new sounds.

CROSSFADING

Details how to crossfade samples to avoid breaks and create smoother transitions.

MIXING AND LAYERING SAMPLES

Explains stacking samples for layering, including level balancing and creating complex sounds.

EFFECTS

EFFECTS MODE

Explains accessing the S3000XL's internal effects processor when the EB16 board is installed.

4-CHANNEL EFFECTS PROCESSOR

Details the 4-channel effects processor, including multi-effects channels (FX1, FX2) and reverb-only channels (RV3, RV4).

ORGANISATION OF EFFECTS FILES

Explains the organization of effects presets and reverb presets, and how they are linked.

ASSIGNING EFFECTS TO SINGLE PROGRAMS

Details how to assign programs to effects channels using the MIX page and EDIT PROGRAM.

ASSIGNING EFFECTS TO MULTI PARTS

Explains how to route MULTI parts to effects channels using the MIX page and EFFECTS mode.

ASSIGNING EFFECTS TO INDIVIDUAL KEYGROUPS

Details assigning individual keygroups to effects channels, overriding program routing for drums and percussion.

PROCESSING EXTERNAL SOUND SOURCES THROUGH THE EFFECTS

Explains using the S3000XL as a standalone effects processor for external audio sources.

ROUTING EXTERNAL SOUNDS THROUGH THE EFFECTS

Details routing external audio via the I/O page to process it through the S3000XL's effects.

SELECTING THE EFFECTS OUTPUT

Explains routing effects to individual outputs for external mixing and balancing.

CHAINING EFFECTS

Describes chaining multi-effects with reverb channels (RV3, RV4) for complex sound design.

MUTING EFFECTS

Explains how to mute effects channels temporarily using soft keys.

EFFECTS EDIT

EFFECTS EDIT

Introduces the EFFECTS EDIT mode for modifying effect presets and reverb settings.

DISTORTION/RING MODULATION

Details parameters for adding distortion and ring modulation effects, including frequency, depth, and output level.

EQ

Explains the 4-band EQ function for cutting and boosting gain at specific frequencies, including different EQ types.

MODULATION EFFECTS

Covers modulation effects like chorus, flanging, phasing, pitch shift, rotary speaker, and autopan.

CHORUS, PHASE SHIFT AND FLANGING EFFECTS

Details parameters for chorus, phase shift, and flanging effects, including speed, depth, and feedback.

ROTARY SPEAKER EFFECTS

Explains the rotary speaker emulation effect, including speed settings, depth, and MIDI control.

AUTOPAN AND FREQUENCY MODULATION EFFECTS

Details autopan and frequency modulation effects, including speed, depth, and effect types like Doppler.

STEREO PITCH SHIFT EFFECTS

Explains stereo pitch shifting and feedback effects, including interval settings and delay parameters.

BYPASSING THE MODULATION EFFECTS

Describes how to bypass the modulation effects section completely.

DELAY AND ECHO EFFECTS

Details delay and echo effects, including mono and stereo modes, ping pong, and crossover delay.

STEREO DELAY/ECHO EFFECTS

Explains stereo delay and echo effects with separate left/right channel control and memory limitations.

MONO DELAY/ECHO EFFECTS

Covers mono delay and echo effects parameters like delay time, feedback, HF damping, and output routing.

PING PONG ECHO EFFECTS

Details the ping pong echo effect, its parameters, and how it creates stereo repeats.

CROSSOVER DELAY

Explains the crossover delay effect, a variation of ping-pong echo with alternating signal paths.

REVERB EFFECTS

Introduces reverb effects, explaining their role in acoustic environments and parameters like pre-delay and decay.

SOME TIPS ON USING REVERB

Offers practical advice on using reverb effectively, avoiding common mistakes and enhancing specific sounds.

REVERSE REVERB

Details the reverse reverb effect, including parameters for pre-delay, time, and diffuse.

GATED REVERB

Explains the gated reverb effect (GATED 1 and GATED 2) for creating abrupt reverb cut-offs.

EFFECTS OUTPUT SECTION

Covers outputting effects, controlling level, pan, and stereo width for modulation effects.

EFFECTS DIRECTION

Explains how to set the flow or direction of effects, allowing parallel or series routing using the path control.

SOLOING THE CURRENT EFFECT

Describes how to solo a specific effects channel to isolate it for editing.

COPYING EFFECTS

Details how to copy effects presets and reverb settings between different effect files or destinations.

COPYING EFFECTS BETWEEN DIFFERENT EFFECTS FILES

Explains copying effects between different files using a clipboard, noting it can be tedious.

SAVE

SAVE MODE

Introduces the SAVE mode for saving edited sounds, programs, multis, and effects.

SELECTING FLOPPY OR HARD DISK

Explains how to select the save media, choosing between floppy disk and hard disk.

SELECTING THE HARD DISK PARTITION

Details selecting hard disk partitions for saving data, facilitating disk management.

SELECTING THE HARD DISK VOLUME

Explains selecting volumes within hard disk partitions for saving data.

SELECTING THE TYPE OF SAVE

Lists various save types, including entire volume, programs+samples, and individual items.

SAVING TO FLOPPY DISK

Guides on saving data to a floppy disk, including options for wiping and overwriting.

SAVING TO HARD DISK

Explains saving data to a hard disk, including partition, volume, and save type selection.

RENAMING FILES

Details renaming files, volumes, and disks, including character limits and naming conventions.

DELETING ITEMS FROM DISK

Explains how to delete files, programs, samples, or entire volumes from disk.

HARD DISK CONTROL

Covers SCSI ID settings, MO disk formats, and connecting external drives.

FORMATTING A FLOPPY DISK

Guides on formatting floppy disks, including DD and HD types, and warnings about data loss.

FORMATTING A HARD DISK

Details formatting hard disks, partitioning, and the importance of selecting the correct SCSI ID.

LOAD

LOAD MODE

Introduces the LOAD mode for loading data into the S3000XL, including file types and memory display.

SELECTING THE HARD DISK VOLUME

Explains selecting hard disk volumes for loading data, including volume naming.

SELECTING THE TYPE OF LOAD

Lists options for loading data, such as entire volume, programs+samples, or individual items.

LOADING FROM FLOPPY DISK

Guides on loading files from floppy disks, including clearing memory and handling insufficient memory warnings.

LOADING FROM HARD DISK

Details loading data from hard disks, including partition and volume selection.

LOADING S900/S950 SAMPLES AND PROGRAMS

Explains loading S900/S950 data, including the unscrambling process.

LOADING S1000/S1100 DATA

Notes compatibility of S1000/S1100 data and saving details.

AUTO LOADING FROM DISK

Describes automatic loading of operating system and sound data from disk upon power-on.

SEARCHING FOR FILES - USING THE FIND FUNCTION

Explains the FIND function for quickly locating files on hard disks using partial names.

USING THE TAG DIRECTORY SYSTEM

Details the tagging system for categorizing and accessing files, allowing efficient search and load operations.

NAMING TAGS

Explains how to name tags for better organization and avoidance of confusion.

NOTES ON USING THE TAGGING SYSTEM

Provides tips on using the tagging system for efficient file management and organization.

HARD DISK CONTROL

Covers SCSI ID settings, MO disk formats, and connecting external drives.

IMPORTING SOUNDS FROM OTHER MANUFACTURER’S CD-ROMS

Details importing sounds from CD-ROMs using SCSI, including SCSI ID matching and loading procedures.

NOTES REGARDING LOADING OTHER MANUFACTURERS SOUND LIBRARY

Discusses restrictions and considerations when loading sounds from other manufacturers' CD-ROMs and libraries.

GLOBAL

GLOBAL MODE

Introduces GLOBAL mode for system-wide parameters, disk recording, DAT backup, and MIDI song file playback.

TUNING THE S3000XL

Explains setting master tuning and output level, including transposition and fine-tuning capabilities.

SETTING THE MASTER OUTPUT LEVEL

Details setting the master output level to match mixer headroom and optimize signal-to-noise ratio.

MIDI FUNCTIONS

Covers basic MIDI channel control and selecting external MIDI sources for modulation.

MIDI FILTER

Explains how to filter specific MIDI information (notes, pitch bend, aftertouch, volume) to optimize response.

TRANSMIT TEST PAGE - SETTING THE ENT/PLAY KEY

Describes the test page for transmitting MIDI notes, setting channel, key, and velocity for testing samples and programs.

MIDI SAMPLE DUMPS

Explains transferring samples via MIDI using SysEx protocol, including channel, protocol, and program/sample selection.

PERFORMING A MIDI SAMPLE DUMP

Guides on performing a MIDI sample dump, including handshake protocol and using editors.

MIDI VIA SCSI

Details enabling/disabling MIDI transmission via SCSI, setting SCSI IDs, and MO disk formats.

ME35T DRUM SETTINGS

Covers setting up the ME35T trigger interface for MIDI drum input, including parameters like input, channel, note, and velocity.

PPM PAGE - MONITORING MIDI

Explains the PPM page for real-time display of received MIDI note-on information and velocity.

MIDI RECEIVE PAGE - ANALYSING MIDI

Details the MIDI receive page for monitoring various MIDI information, including channel filtering.

DAT BACK-UP AND RESTORE

Explains DAT backup and restore functions for creating safety copies of data and restoring it.

PERFORMING A DAT BACK UP

Guides on performing a DAT backup of memory or hard disk data.

PERFORMING A DAT RESTORE

Explains how to restore data from DAT backup, warning about overwriting memory or disk data.

STANDARD MIDI FILE - MIDI SONG FILE PLAY

Details loading and playing Standard MIDI Files (SMFs) for sequencing and backing tracks.

LOADING STANDARD MIDI FILES

Guides on loading SMFs from DOS formatted floppy disks, including memory checks and disk format warnings.

USING THE SMF FUNCTION

Explains how to use SMF data for demo sequences and playing songs within the S3000XL.

HARD DISK RECORDING

Covers recording audio directly to a hard disk, including its functions and applications.

FORMATTING THE HARD DISK FOR DISK RECORDING

Details formatting a hard disk for disk recording, including partition setup and crucial warnings.

USING THE DISK RECORD FUNCTIONS

Details the disk record functions, including selecting takes, record parameters, and creating new takes.

CREATING NEW TAKES

Explains how to create new takes for recording within the DD TAKES page.

COPYING TAKES

Details copying takes within the DD page.

RENAMING TAKES

Explains how to rename takes within the DD page.

DELETING TAKES FROM DISK

Describes deleting takes from disk via the DD page, with warnings about data loss.

MAKING A RECORDING

Guides on preparing for recording by setting up takes, levels, and start methods.

The soft keys in the DD RECORD page are:

Lists soft keys for the DD RECORD page: DD, SONG, PLAY, EDIT, DREC, TAKE, BUS.

EDITING A RECORDING

Explains editing recorded takes by adjusting start/end times and waveform display.

PLAYING TAKES

Explains playing takes from any page, assigning them to songs, or playing raw takes from the PLAY page.

The soft keys in the DD RECORD page are:

Lists soft keys for the DD RECORD page: DD, SONG, PLAY, EDIT, DREC, TAKE, BUS.

USING THE SONG MODE

Introduces the SONG mode for compiling lists of takes for sequential playback or MIDI triggering.

CREATING A SONG

Guides on creating songs by editing steps, assigning takes, and setting parameters.

EDITING A TAKE FOR SYNCHRONISED PLAYBACK

Explains editing takes for synchronised playback with external audio, including delay and track shifting.

USING THE SONG MODE TO CHAIN TAKES

Details chaining takes sequentially in SONG mode to create extended remixes or different song versions.

TRIGGERING TAKES FROM MIDI

Explains triggering takes from MIDI notes, including setup and parameter adjustments for sync.

USING THE PLAY PAGE

Describes playing individual takes in isolation, setting playback parameters, and assigning them to songs.

IMPORTANT NOTES ABOUT TRIGGERING TAKES FROM MIDI

Provides notes on MIDI triggering, including issues with stopping/restarting sequencers and crossfading limitations.

USING THE NUMERIC KEYPAD IN THE SONG MODE

Explains using the numeric keypad as shortcuts for navigating song steps and parameters.

BLOCK EDITING IN SONG MODE

Details block editing in SONG mode for copying, shifting, and deleting blocks of steps to create complex song structures.

NAMING SONGS

Explains how to name songs using the NAME key.

SAVING A SONG

Guides on saving songs to disk, including options for saving only the song or the entire volume.

LOADING A SONG

Explains how to load songs, including clearing memory and loading associated data.

BACKING UP TAKES TO DAT

Details backing up takes to DAT via the PLAY page, including single take and all takes backup options.

RESTORING TAKES BACK FROM DAT TO DISK

Explains restoring takes from DAT to disk, warning about overwriting existing takes.

APPENDIX 1

CONNECTING AN EXTERNAL HARD DISK DRIVE

Provides instructions on connecting external hard disk drives and other SCSI devices via SCSI cable.

SCSI CABLES

Discusses SCSI cable types, grounding, and potential issues with moulded vs. flat ribbon cables.

TERMINATION

Explains SCSI termination requirements for devices in a chain, including the S3000XL's built-in termination.

SCSI CABLE LENGTH

States the SCSI cable length specification and potential issues with exceeding it.

APPENDIX 2

DATA COMPATIBILITY ISSUES

Discusses compatibility issues when loading data from older Akai samplers and MPC3000.

WARNING!

A critical warning about volume operations on hard disks, emphasizing data loss risks.

NOTE: If you think you will want to use this disk again in an S1000 or S1100,

A note regarding saving S3000XL data to S1000/S1100 formatted disks.

EFFECTS FILES

Notes on compatibility of effects files between S3000XL and older models.

MULTIS

Mentions that older Akai samplers cannot read new MULTI files.

ME-35T DRUM SETTINGS

States S3000XL can read ME-35T drum settings from S1000/S1100/S3000.

SONGS AND QLISTS

Notes incompatibility of Qlists due to lack of SMPTE function, but Song files are compatible.

APPENDIX 3

INSTALLING THE OPTIONS

Guides on installing optional hardware like filters, envelope generator, multi-effects processor, and memory expansion.

** IMPORTANT NOTE **

A crucial note advising consultation with a dealer for option installation to avoid unit malfunction.

INSTALLING MEMORY EXPANSION

Details the process of installing SIMMs chips for memory expansion, including safety precautions.

APPENDIX 4

USING THE FXM008 FLASH ROM BOARD(S)

Introduces the FXM008 FlashROM board, explaining its benefits for storing sounds and operating systems.

APPLICATIONS

Lists various applications for FlashROM, including gigging, song work, and sound libraries.

HOW THE FLASHROM WORKS

Explains the signal flow and operation of the FlashROM, including saving and loading data.

SAVING DATA TO THE FLASHROM

Details saving data to FlashROM volumes, including boot system, autoload, and regular volumes.

WHAT TO DO NEXT

Suggests next steps after installing FlashROM, focusing on operating system and sound data autoloading.

USING THE FLASHROM AS A FAST HARD DISK

Explains using FlashROM as a fast hard disk or scratchpad, detailing advantages and limitations.

EDITING SOUNDS ON THE FLASHROM

Discusses editing sounds on FlashROM, noting restrictions on Read Only samples and the creation of new samples in RAM.

COPYING A FLASHROM SAMPLE TO RAM

Details copying FlashROM samples to RAM for editing, explaining the prompting process and restrictions.

FORMATTING AND ARRANGING THE FLASHROM

Guides on formatting and arranging FlashROM memory, including warnings about data erasure and fragmentation.

SAVING FLASHROM DATA BACK TO DISK

Explains how to save FlashROM data back to disk, including saving different item types.

BACKUP/RESTORE OF THE FLASH ROM TO/FROM DAT

Details backing up and restoring FlashROM data to/from DAT, noting memory implications.

INSTALLING THE FLASHROM

Provides step-by-step instructions and safety precautions for installing FlashROM boards.

** IMPORTANT NOTE **

A crucial note advising consultation with a dealer for option installation to avoid unit malfunction.

IMPORTANT NOTES ABOUT INSTALLING THE FMX008 YOURSELF

Lists important notes and potential problems when installing the FMX008 board yourself, advising caution.

APPENDIX 5

MIDI CONTROLLER LIST

Lists MIDI controllers and their corresponding numbers used for program modulation, referenced in GLOBAL mode.

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