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Sounds 2•9
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Sounds 2•9
THE EDIT SOUND PATCH PARAMETERS
EDIT NOTE: Determines the note to edit.
Assignable values: A0 ... C8 (respectively the low-
est and highest note in an 88 note master key-
board).
SOUND: Determines the Sound assigned to the
note. It is possible to select any sound from the
ROM-Sounds, RAM-Sounds or RAM -Sounds.
VOLUME: Determines the volume of the note in
edit. This parameter can be useful to balance
Sounds which differ greatly in volume.
Assignable values: 0 ... 127.
PAN: Determines the position of the note in the
stereo panorama. In Drumkits, it is important to
pan single percussive instrument correctly. For
example, the toms are normally positioned in or-
der that a snare drifts from one stereo channel to
the other.
Assignable values: -32 (all left) ... 0 (balanced)
... +32 (all right).
TRANSPOSE: Transposes the Sound assigned
to the note. At the zero value, a percussive in-
strument can be distant from the sampled note,
which is normally around note C4. If the note in
edit is below C4, the Sound will require trans-
posing upwards (positive), while if above will re-
quire transposing down (negative).
Assignable values -64 ... +63.
TUNING: Fine tune control, in steps of 1/64 of a
semitone.
Assignable values: -64 ... +63.
FILTER: Regulates the cutoff frequency of the
filter.
Assignable values: -64 (maximum decrease) ...
0 (unchanged) ... +63 (maximum increase).
EXCLUDE: A linking number between two notes
that exclude each other. Playing a note will in-
terrupt another note with the same exclude
number. For example, if a Closed Hi-Hat and an
Open Hi-Hat have the same exclude number, they
interrupt each other, exactly as occurs in reality.
You can create as many linked percussive instru-
ment groups as there are Exclude numbers as-
signable.
Assignable values: Off, 1, 2, 3.
EFF. 1 (REVERB): Effects send for the reverbs.
The maximum value corresponds to a perfect
balance between the original sound and the proc-
essed one.
Assignable values: 0 ... 127.
EFF 2 (DELAY/CHORUS/FLANGER/MODULA-
TION): Effect sends for the modulation effects.
The maximum value corresponds to a perfect
balance between the original sound and the proc-
essed one.
Assignable values: 0 ... 127.
AUDIO OUT: Allows you to direct the sound as-
signed to the note in edit to a preferred output.
Assignable values: Main, Left+Right, Left, Right.
DYNAMIC SWITCH: Threshold level that divides
Layer 1 from Layer 2. When you play with a low
velocity, the Sound assigned to Layer 1 is trig-
gered. By playing harder, the Sound assigned to
Layer 2 is triggered. The value “0” causes the
Sound assigned to Layer 2 while the value “127”
causes the Sound assigned to Layer 1.
Assignable values: 0 ... 127.
THE EDIT SOUND PATCH PARAMETERS
EDIT NOTE: Determines the note to edit.
Assignable values: A0 ... C8 (respectively the low-
est and highest note in an 88 note master key-
board).
SOUND: Determines the Sound assigned to the
note. It is possible to select any sound from the
ROM-Sounds, RAM-Sounds or RAM
-Sounds.
VOLUME: Determines the volume of the note in
edit. This parameter can be useful to balance
Sounds which differ greatly in volume.
Assignable values: 0 ... 127.
PAN: Determines the position of the note in the
stereo panorama. In Drumkits, it is important to
pan single percussive instrument correctly. For
example, the toms are normally positioned in or-
der that a snare drifts from one stereo channel to
the other.
Assignable values: -32 (all left) ... 0 (balanced)
... +32 (all right).
TRANSPOSE: Transposes the Sound assigned
to the note. At the zero value, a percussive in-
strument can be distant from the sampled note,
which is normally around note C4. If the note in
edit is below C4, the Sound will require trans-
posing upwards (positive), while if above will re-
quire transposing down (negative).
Assignable values -64 ... +63.
TUNING: Fine tune control, in steps of 1/64 of a
semitone.
Assignable values: -64 ... +63.
FILTER: Regulates the cutoff frequency of the
filter.
Assignable values: -64 (maximum decrease) ...
0 (unchanged) ... +63 (maximum increase).
EXCLUDE: A linking number between two notes
that exclude each other. Playing a note will in-
terrupt another note with the same exclude
number. For example, if a Closed Hi-Hat and an
Open Hi-Hat have the same exclude number, they
interrupt each other, exactly as occurs in reality.
You can create as many linked percussive instru-
ment groups as there are Exclude numbers as-
signable.
Assignable values: Off, 1, 2, 3.
EFF. 1 (REVERB): Effects send for the reverbs.
The maximum value corresponds to a perfect
balance between the original sound and the proc-
essed one.
Assignable values: 0 ... 127.
EFF 2 (DELAY/CHORUS/FLANGER/MODULA-
TION): Effect sends for the modulation effects.
The maximum value corresponds to a perfect
balance between the original sound and the proc-
essed one.
Assignable values: 0 ... 127.
AUDIO OUT: Allows you to direct the sound as-
signed to the note in edit to a preferred output.
Assignable values: Main, Left+Right, Left, Right.
DYNAMIC SWITCH: Threshold level that divides
Layer 1 from Layer 2. When you play with a low
velocity, the Sound assigned to Layer 1 is trig-
gered. By playing harder, the Sound assigned to
Layer 2 is triggered. The value “0” causes the
Sound assigned to Layer 2 while the value “127”
causes the Sound assigned to Layer 1.
Assignable values: 0 ... 127.
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Sounds 2•9
○○ ○○○○○○○○○○○○○○○○○○○○
Sounds 2•9
THE EDIT SOUND PATCH PARAMETERS
EDIT NOTE: Determines the note to edit.
Assignable values: A0 ... C8 (respectively the low-
est and highest note in an 88 note master key-
board).
SOUND: Determines the Sound assigned to the
note. It is possible to select any sound from the
ROM-Sounds, RAM-Sounds or RAM -Sounds.
VOLUME: Determines the volume of the note in
edit. This parameter can be useful to balance
Sounds which differ greatly in volume.
Assignable values: 0 ... 127.
PAN: Determines the position of the note in the
stereo panorama. In Drumkits, it is important to
pan single percussive instrument correctly. For
example, the toms are normally positioned in or-
der that a snare drifts from one stereo channel to
the other.
Assignable values: -32 (all left) ... 0 (balanced)
... +32 (all right).
TRANSPOSE: Transposes the Sound assigned
to the note. At the zero value, a percussive in-
strument can be distant from the sampled note,
which is normally around note C4. If the note in
edit is below C4, the Sound will require trans-
posing upwards (positive), while if above will re-
quire transposing down (negative).
Assignable values -64 ... +63.
TUNING: Fine tune control, in steps of 1/64 of a
semitone.
Assignable values: -64 ... +63.
FILTER: Regulates the cutoff frequency of the
filter.
Assignable values: -64 (maximum decrease) ...
0 (unchanged) ... +63 (maximum increase).
EXCLUDE: A linking number between two notes
that exclude each other. Playing a note will in-
terrupt another note with the same exclude
number. For example, if a Closed Hi-Hat and an
Open Hi-Hat have the same exclude number, they
interrupt each other, exactly as occurs in reality.
You can create as many linked percussive instru-
ment groups as there are Exclude numbers as-
signable.
Assignable values: Off, 1, 2, 3.
EFF. 1 (REVERB): Effects send for the reverbs.
The maximum value corresponds to a perfect
balance between the original sound and the proc-
essed one.
Assignable values: 0 ... 127.
EFF 2 (DELAY/CHORUS/FLANGER/MODULA-
TION): Effect sends for the modulation effects.
The maximum value corresponds to a perfect
balance between the original sound and the proc-
essed one.
Assignable values: 0 ... 127.
AUDIO OUT: Allows you to direct the sound as-
signed to the note in edit to a preferred output.
Assignable values: Main, Left+Right, Left, Right.
DYNAMIC SWITCH: Threshold level that divides
Layer 1 from Layer 2. When you play with a low
velocity, the Sound assigned to Layer 1 is trig-
gered. By playing harder, the Sound assigned to
Layer 2 is triggered. The value “0” causes the
Sound assigned to Layer 2 while the value “127”
causes the Sound assigned to Layer 1.
Assignable values: 0 ... 127.
THE EDIT SOUND PATCH PARAMETERS
EDIT NOTE: Determines the note to edit.
Assignable values: A0 ... C8 (respectively the low-
est and highest note in an 88 note master key-
board).
SOUND: Determines the Sound assigned to the
note. It is possible to select any sound from the
ROM-Sounds, RAM-Sounds or RAM
-Sounds.
VOLUME: Determines the volume of the note in
edit. This parameter can be useful to balance
Sounds which differ greatly in volume.
Assignable values: 0 ... 127.
PAN: Determines the position of the note in the
stereo panorama. In Drumkits, it is important to
pan single percussive instrument correctly. For
example, the toms are normally positioned in or-
der that a snare drifts from one stereo channel to
the other.
Assignable values: -32 (all left) ... 0 (balanced)
... +32 (all right).
TRANSPOSE: Transposes the Sound assigned
to the note. At the zero value, a percussive in-
strument can be distant from the sampled note,
which is normally around note C4. If the note in
edit is below C4, the Sound will require trans-
posing upwards (positive), while if above will re-
quire transposing down (negative).
Assignable values -64 ... +63.
TUNING: Fine tune control, in steps of 1/64 of a
semitone.
Assignable values: -64 ... +63.
FILTER: Regulates the cutoff frequency of the
filter.
Assignable values: -64 (maximum decrease) ...
0 (unchanged) ... +63 (maximum increase).
EXCLUDE: A linking number between two notes
that exclude each other. Playing a note will in-
terrupt another note with the same exclude
number. For example, if a Closed Hi-Hat and an
Open Hi-Hat have the same exclude number, they
interrupt each other, exactly as occurs in reality.
You can create as many linked percussive instru-
ment groups as there are Exclude numbers as-
signable.
Assignable values: Off, 1, 2, 3.
EFF. 1 (REVERB): Effects send for the reverbs.
The maximum value corresponds to a perfect
balance between the original sound and the proc-
essed one.
Assignable values: 0 ... 127.
EFF 2 (DELAY/CHORUS/FLANGER/MODULA-
TION): Effect sends for the modulation effects.
The maximum value corresponds to a perfect
balance between the original sound and the proc-
essed one.
Assignable values: 0 ... 127.
AUDIO OUT: Allows you to direct the sound as-
signed to the note in edit to a preferred output.
Assignable values: Main, Left+Right, Left, Right.
DYNAMIC SWITCH: Threshold level that divides
Layer 1 from Layer 2. When you play with a low
velocity, the Sound assigned to Layer 1 is trig-
gered. By playing harder, the Sound assigned to
Layer 2 is triggered. The value “0” causes the
Sound assigned to Layer 2 while the value “127”
causes the Sound assigned to Layer 1.
Assignable values: 0 ... 127.