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125
MBOX® USER MANUAL
Because there is specic content for this tutorial, the texture width and height here are set to match: 900 x 900. The
display width and height are the pixel size of the output that the conguration will be use on. Again, this needs to be
pre-set to maintain a pixel-accurate relationship between the image remapping conguration data and the output’s
pixels.
Note: Pre-setting a conguration’s display size doesn’t mean that the conguration cannot be used on an output with a
different size, however its origin will be offset from the origin of the output. However, unlike with the texture, it’s not as
easy to move the entire conguration on the output.
Step 4. When editing the image remapping conguration in a live session, any edits made to the conguration will be
saved automatically. Therefore, there’s no need to save anything unless the application being used is in le
mode.
Step 5. With conguration [001] still selected, click on the Add button again and choose Add Screen from the list.
There will be a small disclosure arrow visible to the left of the conguration’s entry in the listbox. Click
on this arrow to expand it. The conguration now has one screen (Screen index [0]). When the screen is
selected, its properties will be visible on the right side of the window.
Step 6. With the rst screen selected, take a look at the application’s preview area. Before any screen objects were
added, it was blank, with only a dark gray background. Press [0] to automatically scale the preview to
t the preview area. The view should now show a light green square at the top-left of a dark gray rectangle
in the preview area. Pressing [-] on the keyboard will reduce the scale of the view in the preview area,
whereas pressing [+] scales it up. Clicking and dragging will pan the view.
Note: The text eld at the top of the Preview area shows the current scale of the view and information about the
selected screen object.

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