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126
MBOX® USER MANUAL
Step 7. Adjust the scale and center the background within the view, resizing the entire Mbox or Mbox Remote
window as required. The selected screen object appears as a light green square at the top-left of the
background, with its top-left corner (its origin) indicated by a red diamond. If the view is scaled up and then
panned, it’s easier to see that the screen object is represented as a piece of graph paper, with overlaid grid
lines and X/Y coordinates. These coordinates refer to the coordinates of the texture that will be applied to
the screen object and not to the screen object itself or the entire conguration.
Note: The graph paper background can be useful in some cases, particularly when there is no reference image to work
from. Often when talking about projection or LED congurations, this reference image may be called a “Pixel Map,”
which should not be confused with the concept of Pixel Mapping from Mbox. It’s totally different as in this case the
document describes how/where pixels in the content will be mapped on outputs, whereas Pixel Mapping is the process
of turning screen pixel color into control data to be output to external lighting xtures.
Step 8. To make it easier to match the conguration and its screen objects to the desired end result, a background
image (a “pixel map”) can be loaded as a replacement for the graph paper. To load a background image,
click on the Image Remap menu, select “Open” and choose a JPEG or PNG image. To be a useful
reference, the image must be pixel-accurate. To begin with, it may not show much, but as the screen
objects are congured it will show the correct imagery.
Note: All origins are based on the top-left corner of the Mbox output, the MultiScreen object, or the screen object; with
that origin having coordinates of 0,0).

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