VI.BE.MAC.S.p.A.
pag.41
23.2.MOVING THE ENTIRE PROGRAMME
Lower the plates
Press the MODIFY key
The display changes to:
PRESS HOME KEY
Press the HOME key
The machine resets to its ORIGINAL POINT
Press the FUNCTION key
The display changes to:
CHANGE RETURN 1Y
FEED 2N
Press the 1 key and ENTER
The display changes to:
1 STITCH 2 SPEED 3 CODE 4MOVE (B)
Press 1 and ENTER
The display changes to:
1 BLOCK 2 FEED 3DEL 4ADD 5MOD
Press 2 and ENTER to select FEED
The display changes to:
1 START POINT MODIFY
2 BLOCK MODIFY
Press 1 and ENTER
The machine moves automatically to the 1st sewing point
The display changes to:
START POINT MODIFY
X +000.0 Y+000.0mm
Use the directional arrows to move to the quantity required
(Each impulse is the equivalent of one tenth of a millimetre in that direction)
Press ENTER
The display changes to:
MAKE FEED 1Y
DATA? 2N
Press 1 and ENTER
The machine returns automatically to the Original Point
Press MODIFY
The display changes to:
PRESS HOME KEY
Press HOME
Test the programme with the JOG+ key and, if all goes well to the end, press HOME
Try the programme and save it as follows:
Press WRITE
The display changes to:
WRITE DATA
1.MEMORY 2.FD
Press the 1 key to write the programme into the internal memory of the machine (Max.47 programmes)
Press the 2 key to write the programme onto the Floppy Disk (Max.149 programmes)
Confirm choice with ENTER
Insert a programme number, between 600 and 749 for a type B programme
Insert a programme number, between 400 and 549 for a type BA programme
Press ENTER
If this number is already in use, to overwrite the existing programme
Press 1 and ENTER