VI.BE.MAC.S.p.A.
pag.49
23.7.REMOVING CODES
Lower the plates
Press the MODIFY key
The display changes to:
PRESS HOME KEY
Press the HOME key
The machine resets to its ORIGINAL POINT
*X* Press the FUNCTION key
The display changes to:
CHANGE RETURN 1Y
FEED 2N
Press the 1 key and ENTER
The following appears on the screen:
1 STITCH 2 SPEED 3 CODE 4MOVE (B)
Press 3 and ENTER
The following appears on the display:
1 DELETE CODE 2.ADD. CODE
Press 1 and ENTER
The display changes to:
JOG +
Use JOG+ to go to the point where the code to be eliminated is situated.
When the name of the code to be deleted appears on the display (E.g.:FUN1)
Press ENTER
The display changes to:
xxx CODE 1 Y
DELETION 2 N xxxx = Code name
Press the 1 key and ENTER
IF FURTHER MODIFICATIONS ARE REQUIRED
Repeat the operation, starting from point *X*
IF NO FURTHER MODIFICATIONS ARE REQUIRED
Proceed in the program with JOG+ until the end of the programme
Press the MODIFY key
The display changes to:
PRESS HOME KEY
Press HOME
Test the programme with the JOG+ key and, if all goes well to the end, press HOME
Try the programme and save it as follows:
Press WRITE
The display changes to:
WRITE DATA
1.MEMORY 2.FD
Press the 1 key to write the programme into the internal memory of the machine (Max.47 programmes)
Press the 2 key to write the programme onto the Floppy Disk (Max.149 programmes)
Confirm choice with ENTER
Insert a programme number, between 600 and 749 for a type B programme
Insert a programme number, between 400 and 549 for a type BA programme
Press ENTER
If this number is already in use, to overwrite the existing programme
Press 1 and ENTER