66
Algorithm list
P
B
12 REVERB 1
fig.4-236
This simulates the reverberation of a room or hall. A delay can also be used simultaneously.
In this Algorithm, what you have set with the DIRECT MIX (p.46) will have effect.
4BAND EQ (Equalizer)
EFFECT OFF, ON
LOW EQ -20–+20 (dB)
HIGH EQ -20–+20 (dB)
LEVEL -20–+20 (dB)
LO-MD F 100–10.0 k (Hz)
LOW-MID Q 0.5–16.0
LOW-MID EQ -20–+20 (dB)
HI-MD F 100–10.0 k (Hz)
HI-MID Q 0.5–16.0
HI-MID EQ -20–+20 (dB)
REVERB
EFFECT OFF, ON
ROOM SIZE 5.6–32.6 (m)
REVERB TIME 0.1–32.0 (sec)
BALANCE DIR:FX 100:0–0:100
EFFECT LEVEL 0–100
PRE DELAY 0–200 (msec)
DENSITY 0–100
EARLY REF LEVEL 0–100
RELEASE DENSITY 0–100
LOW DAMP GAIN -36.0–0.0 (dB)
LOW DAMP FREQUENCY 55–4.0 k (Hz)
HIGH DAMP GAIN -36.0–0.0 (dB)
HIGH DAMP FREQUENCY 4.0 k–20.0 k (Hz)
HIGH CUT FILTER 200–20.0 k (Hz)
DELAY
EFFECT OFF, ON
TYPE SINGLE, 3TAP
(SINGLE)
DELAY TIME 0–1800 (msec), BPM:
FINE TIME 0–20 (msec)
FEEDBACK 0–100
FX LEVEL 0–120
HIGH DAMP GAIN -50–0 (dB)
HIGH CUT FILTER 700–11 k (Hz), FLAT
(3TAP)
DELAY TIME [C] 0–1800 (msec), BPM:
FINE TIME [C] 0–20 (msec)
TIME [L] 1–400 (%)
TIME [R] 1–400 (%)
FEEDBACK 0–100
LEVEL [C] 0–100
LEVEL [L] 0–100
LEVEL [R] 0–100
FX LEVEL 0–120
HIGH DAMP GAIN -50–0 (dB)
HIGH CUT FILTER 700–11 k (Hz), FLAT
MASTER
<MASTER>
LEVEL 0–100
BPM 40–250, MIDI, GLOBAL
<FV: FOOT VOLUME>
FOOT LEVEL 0–100
Input L
Input R
4BAND EQ
Output L
Output R
REVERB
DELAY
FV