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Arduino uno User Manual

Arduino uno
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if (next_x_pos >= paddle_x &&
-
next_x_pos <= paddle_x + Game.paddle.width)
-
{
-
Game.ball.vy *= -1;
25
next_y_pos = paddle_y - Game.ball.diameter;
-
}
-
}
-
-
$("#ball").css({ "left" : next_x_pos, "top" : next_y_pos });
30
}
-
-
function movePaddle() {
-
if (Game.controller.moveLeft) {
-
var paddle_x = $("#paddle").position().left;
35
if (paddle_x - Game.paddle.speed >= 0) {
-
$("#paddle").css("left", paddle_x - Game.paddle.speed);
-
} else {
-
$("#paddle").css("left", 0);
-
}
40
}
-
-
if (Game.controller.moveRight) {
-
var paddle_x = $("#paddle").position().left;
-
var next_pos = paddle_x + Game.paddle.width + Game.paddle.speed;
45
if (next_pos < Game.playfield.width) {
-
$("#paddle").css("left", paddle_x + Game.paddle.speed);
-
}
-
}
-
}
50
The most useful jQuery method when moving objects is
position
. It returns an
object that contains an HTML elements current
left
and
top
attributes. In CSS,
these attributes specify an objects x- and y-coordinates on the screen. In
lines 2 to 4 of the
moveBall
function, we use the
position
function to determine
the balls current screen coordinates. In the following two lines, we calculate
the balls new position by adding the current velocities for both directions.
After that, we check whether the balls new position would be out of the screen.
If yes, we clip the coordinates to the screens boundaries. In lines 8 to 14, we
make sure that the balls x-coordinate is greater than zero and less than the
playfields width. If the ball hits the left or right boundary of the playfield, we
multiply
vx
by -1, so it changes its direction.
Nearly the same happens in lines 16 to 28 for the balls y-coordinate. When-
ever the ball hits the top of the playfield, we multiply
vy
by -1. The playfield
has no bottom boundary, but we have to check whether the ball would hit
the paddle. If it does, we invert
vy
, too.
report erratum discuss
Creating the Game 121
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Arduino uno Specifications

General IconGeneral
Form factorArduino
CertificationRoHS, FC, CE
Processor model-
Processor frequency- MHz
Microcontroller modelATmega328
Microcontroller frequency16 MHz
DC input voltage7-12 V
Operating voltage5 V
DC current per I/O pin40 mA
Flash memory0.032 MB
Maximum internal memory- GB
SRAM (Static Random Access Memory)2 KB
EEPROM (Electrically Erasable Programmable Read-Only Memory)1 KB
Wi-FiNo
Number of analog I/O pins6
Number of digital I/O pins14
Weight and Dimensions IconWeight and Dimensions
Board dimensions53.4 x 68.6 mm

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