EasyManua.ls Logo

Arduino uno User Manual

Arduino uno
311 pages
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Page #160 background image
end
-
print '0' * (8 - (image.columns % 8))
-
puts ','
-
end
-
20
puts '};'
-
First, the program loads the rmagick library and imports the RMagick
namespace. We do this to save some typing, because now we don’t have to
fully qualify all classes that live in the RMagick namespace. In line 4, we read
an image whose name we have to pass as a command-line argument. The
image file’s format doesn’t matter, because ImageMagick understands nearly
all image file formats. The
image
variable contains a representation of the
image that doesn’t depend on the original file format any longer.
Next, we output the first three lines of the C++ file we’d like to generate. These
lines are mostly static. Only the third line contains some variable parts—that
is, the image’s width and the height.
Then we process the image’s pixels using two nested loops. The outer loop
iterates through each row of the image, and the inner loop through each col-
umn. In line 13 we read the current pixel, and in the next line we use a cheap
trick to determine whether the pixel is black or white. We know that our
images consist only of black and white pixels, so it’s sufficient to check only
one color component. If the red component is 0, the pixel has to be black. If
it’s 1, the pixel has to be white. We transform every pixel into a bit value, and
if the number of pixels in an image row isn’t divisible by 8 without a remainder,
we fill the remaining bits with zeros.
You can run the program like this:
maik> ruby img2cpp.rb thermometer.png > thermometer.cpp
This call turns the
thermometer.png
file into a C++ file you can add to your
Arduino project without any further modifications. That’s how software
developers approach boring and error-prone tasks.
In the next chapter, you’ll learn how to connect a Wii Nunchuk to your
Arduino, and we’ll use the TVout library to turn the Arduino into a video game
console.
What If It Doesn’t Work?
Even if this chapter’s hardware is simple, a few things can still go wrong. If
you don’t see a video signal at all on your TV set, make sure you’ve selected
report erratum • discuss
What If It Doesn’t Work? • 143
www.it-ebooks.info

Table of Contents

Other manuals for Arduino uno

Question and Answer IconNeed help?

Do you have a question about the Arduino uno and is the answer not in the manual?

Arduino uno Specifications

General IconGeneral
Form factorArduino
CertificationRoHS, FC, CE
Processor model-
Processor frequency- MHz
Microcontroller modelATmega328
Microcontroller frequency16 MHz
DC input voltage7-12 V
Operating voltage5 V
DC current per I/O pin40 mA
Flash memory0.032 MB
Maximum internal memory- GB
SRAM (Static Random Access Memory)2 KB
EEPROM (Electrically Erasable Programmable Read-Only Memory)1 KB
Wi-FiNo
Number of analog I/O pins6
Number of digital I/O pins14
Weight and Dimensions IconWeight and Dimensions
Board dimensions53.4 x 68.6 mm

Summary

Arduino Uno and the Arduino Platform

The Parts You Need

Chapter 1: Welcome to the Arduino

Installing the Arduino IDE

Provides step-by-step instructions for installing the Arduino Integrated Development Environment.

Hello, World!

Introduces the first project: making an LED blink using the Arduino.

Compiling and Uploading Programs

Explains how to compile and upload sketches to the Arduino board.

Chapter 2: Creating Bigger Projects with the Arduino

Changing Preferences

Explains how to customize Arduino IDE settings for better workflow.

Using Serial Ports

Explains serial communication for data exchange between Arduino and computer.

Chapter 3: Building Binary Dice

Working with Breadboards

Explains how breadboards work and how to connect components.

First Version of a Binary Die

Implements the first version of a binary die using three LEDs.

Working with Buttons

Details how pushbuttons work and how to connect them to the Arduino.

Building a Dice Game

Completes the dice project by adding a guess button and game logic.

Chapter 4: Building a Morse Code Generator Library

Building a Morse Code Generator

Starts the implementation of the Telegraph C++ class.

Fleshing Out the Morse Code Generator’s Interface

Defines the Telegraph class interface and Morse code data arrays.

Installing and Using the Telegraph Class

Guides on integrating the custom Telegraph library into Arduino IDE.

Chapter 5: Sensing the World Around Us

Measuring Distances with an Ultrasonic Sensor

Introduces ultrasonic sensors and builds a distance measuring device.

Increasing Precision Using a Temperature Sensor

Integrates a temperature sensor to refine distance measurements.

Chapter 6: Building a Motion-Sensing Game Controller

Wiring Up the Accelerometer

Details connecting the ADXL335 accelerometer to the Arduino.

Bringing Your Accelerometer to Life

Reads and outputs raw accelerometer data for three axes.

Building Your Own Game Controller

Integrates a pushbutton and refined accelerometer data for a game controller.

Chapter 7: Writing a Game for the Motion-Sensing Game Controller

Writing a GameController Class

Creates a JavaScript class for convenient access to Arduino motion data.

Creating the Game

Implements a Breakout clone using JavaScript and the motion controller.

Chapter 8: Generating Video Signals with an Arduino

Building a Digital-to-Analog Converter (DAC)

Details building a binary-weighted DAC for video signal generation.

Connecting the Arduino to Your TV Set

Describes modifying an RCA cable to connect to the Arduino.

Using the TVout Library

Introduces the TVout library for generating video signals on a TV.

Building a TV Thermometer

Creates a graphical thermometer display on a TV screen using sensors.

Chapter 9: Tinkering with the Wii Nunchuk

Wiring a Wii Nunchuk

Details wiring the Nunchuk controller to Arduino analog pins.

Building a Nunchuk Class

Creates a C++ class for interfacing with the Nunchuk controller.

Using Our Nunchuk Class

Demonstrates reading Nunchuk data (joystick, accelerometer, buttons).

Chapter 10: Networking with Arduino

Chapter 11: Creating a Burglar Alarm with Email Notification

Chapter 12: Creating Your Own Universal Remote Control

Chapter 13: Controlling Motors with Arduino

What You Need

Lists components for motor control: servo motor, wires, Arduino.

What If It Doesn’t Work?

Troubleshooting motor control: power consumption, weight, adjustments.

APPENDIX 1: Electronics and Soldering Basics

APPENDIX 2: Advanced Arduino Programming

APPENDIX 3: Advanced Serial Programming

APPENDIX 4: Controlling the Arduino with a Browser

Related product manuals