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Arduino uno User Manual

Arduino uno
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send_message
outputs a message character by character in a loop. In line 3, we
turn the current character into uppercase, because lowercase characters are
not defined in Morse code (that’s why you can’t implement a chat client using
Morse code). Then we check whether the current character is a letter using
C’s
isalpha
function. If it is, we use the character to determine its Morse code
representation that is stored in the
LETTERS
array. To do that, we use an old
trick: in the ASCII table, all letters (and digits) appear in the correct order—that
is, A=65, B=66, and so on. To transform the current character into an index
for the
LETTERS
array, we have to subtract 65 (or
'A'
) from its ASCII code. When
we have determined the correct Morse code, we pass it to
output_symbol
and
delay the program for the length of a dah afterward.
The algorithm works exactly the same for outputting digits; we only have to
index the
DIGITS
array instead of the
LETTERS
array, and we have to subtract
the ASCII value of the character
'0'
.
In line 10, we check whether we received a blank character. If yes, we print
a blank character to the serial port and wait for seven dits. All other characters
are ignored: we only process letters, digits, and blanks. At the end of the
method, we send a newline character to the serial port to mark the end of the
message.
Installing and Using the Telegraph Class
Our
Telegraph
class is complete, and we should now create some example
sketches that actually use it. This is important for two reasons: we can test
our library code, and for users of our class it’s good documentation for how
to use it.
The Arduino IDE looks for libraries in two places: in its global
libraries
folder
relative to its installation directory and in the user’s local sketchbook directory.
During development, it’s best to use the local sketchbook directory. You can
find its location in the IDE’s Preferences (see Figure 14, Find the sketchbook
location in the Preferences, on page 68). Create a new directory named
libraries
in the sketchbook directory.
To make the
Telegraph
class available, create a
Telegraph
subfolder in the
libraries
folder. Then copy
telegraph.h
and
telegraph.cpp
to the new
libraries/Telegraph
folder.
(Do not copy
TelegraphLibrary.ino
.) Restart the IDE.
Let’s start with the mother of all programs: “Hello, world!” Create a new sketch
named
HelloWorld
and enter the following code:
report erratum • discuss
Installing and Using the Telegraph Class • 67
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Table of Contents

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Arduino uno Specifications

General IconGeneral
Form factorArduino
CertificationRoHS, FC, CE
Processor model-
Processor frequency- MHz
Microcontroller modelATmega328
Microcontroller frequency16 MHz
DC input voltage7-12 V
Operating voltage5 V
DC current per I/O pin40 mA
Flash memory0.032 MB
Maximum internal memory- GB
SRAM (Static Random Access Memory)2 KB
EEPROM (Electrically Erasable Programmable Read-Only Memory)1 KB
Wi-FiNo
Number of analog I/O pins6
Number of digital I/O pins14
Weight and Dimensions IconWeight and Dimensions
Board dimensions53.4 x 68.6 mm

Summary

Arduino Uno and the Arduino Platform

The Parts You Need

Chapter 1: Welcome to the Arduino

Installing the Arduino IDE

Provides step-by-step instructions for installing the Arduino Integrated Development Environment.

Hello, World!

Introduces the first project: making an LED blink using the Arduino.

Compiling and Uploading Programs

Explains how to compile and upload sketches to the Arduino board.

Chapter 2: Creating Bigger Projects with the Arduino

Changing Preferences

Explains how to customize Arduino IDE settings for better workflow.

Using Serial Ports

Explains serial communication for data exchange between Arduino and computer.

Chapter 3: Building Binary Dice

Working with Breadboards

Explains how breadboards work and how to connect components.

First Version of a Binary Die

Implements the first version of a binary die using three LEDs.

Working with Buttons

Details how pushbuttons work and how to connect them to the Arduino.

Building a Dice Game

Completes the dice project by adding a guess button and game logic.

Chapter 4: Building a Morse Code Generator Library

Building a Morse Code Generator

Starts the implementation of the Telegraph C++ class.

Fleshing Out the Morse Code Generator’s Interface

Defines the Telegraph class interface and Morse code data arrays.

Installing and Using the Telegraph Class

Guides on integrating the custom Telegraph library into Arduino IDE.

Chapter 5: Sensing the World Around Us

Measuring Distances with an Ultrasonic Sensor

Introduces ultrasonic sensors and builds a distance measuring device.

Increasing Precision Using a Temperature Sensor

Integrates a temperature sensor to refine distance measurements.

Chapter 6: Building a Motion-Sensing Game Controller

Wiring Up the Accelerometer

Details connecting the ADXL335 accelerometer to the Arduino.

Bringing Your Accelerometer to Life

Reads and outputs raw accelerometer data for three axes.

Building Your Own Game Controller

Integrates a pushbutton and refined accelerometer data for a game controller.

Chapter 7: Writing a Game for the Motion-Sensing Game Controller

Writing a GameController Class

Creates a JavaScript class for convenient access to Arduino motion data.

Creating the Game

Implements a Breakout clone using JavaScript and the motion controller.

Chapter 8: Generating Video Signals with an Arduino

Building a Digital-to-Analog Converter (DAC)

Details building a binary-weighted DAC for video signal generation.

Connecting the Arduino to Your TV Set

Describes modifying an RCA cable to connect to the Arduino.

Using the TVout Library

Introduces the TVout library for generating video signals on a TV.

Building a TV Thermometer

Creates a graphical thermometer display on a TV screen using sensors.

Chapter 9: Tinkering with the Wii Nunchuk

Wiring a Wii Nunchuk

Details wiring the Nunchuk controller to Arduino analog pins.

Building a Nunchuk Class

Creates a C++ class for interfacing with the Nunchuk controller.

Using Our Nunchuk Class

Demonstrates reading Nunchuk data (joystick, accelerometer, buttons).

Chapter 10: Networking with Arduino

Chapter 11: Creating a Burglar Alarm with Email Notification

Chapter 12: Creating Your Own Universal Remote Control

Chapter 13: Controlling Motors with Arduino

What You Need

Lists components for motor control: servo motor, wires, Arduino.

What If It Doesn’t Work?

Troubleshooting motor control: power consumption, weight, adjustments.

APPENDIX 1: Electronics and Soldering Basics

APPENDIX 2: Advanced Arduino Programming

APPENDIX 3: Advanced Serial Programming

APPENDIX 4: Controlling the Arduino with a Browser

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