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Arduino uno User Manual

Arduino uno
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That’s really all you have to do to connect a Nunchuk controller to an Arduino.
In the next section, you’ll see that the two wires connected to analog pins 4
and 5 are all we need to interface with the controller.
Talking to a Nunchuk
No official documentation shows how a Nunchuk works internally or how you
can use it in a non-Wii environment. But some smart hackers and makers
on the Internet invested a lot of time into reverse-engineering what’s happening
inside the controller.
All in all, it’s really simple, because the Nunchuk uses the Two-Wire Interface
(TWI), also known as I
2
C (Inter-Integrated Circuit) protocol.
1
It enables devices
to communicate via a master/slave data bus using only two wires. You
transmit data on one wire (Data), while the other synchronizes the communi-
cation (Clock).
The Arduino IDE comes with a library named Wire that implements the I
2
C
protocol. It expects the data line to be connected to analog pin 4 and the clock
line to analog pin 5. We’ll use it shortly to communicate with the Nunchuk,
but before that, we’ll have a look at the commands the controller understands.
2
To be honest, the Nunchuk understands only a single command: “Give me
all your data.” Whenever it receives this command, it returns 6 bytes that
have the following meanings:
7 6 5 4 3 2 1 0
Joystick x position
Joystick y position
X acceleration bits 9..2
Y acceleration bits 9..2
Z acceleration bits 9..2
Bit
Byte 1
Byte 2
Byte 3
Byte 4
Byte 5
Byte 6
Z accel.
bits 1..0
Y accel.
bits 1..0
X accel.
bits 1..0
Z
status
C
status
1.
http://en.wikipedia.org/wiki/I2c
2. At
http://todbot.com/blog/2010/09/25/softi2cmaster-add-i2c-to-any-arduino-pins/
, you can find a library
that allows you to use any pair of pins for I
2
C communication.
report erratum • discuss
Talking to a Nunchuk • 147
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Table of Contents

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Arduino uno Specifications

General IconGeneral
Form factorArduino
CertificationRoHS, FC, CE
Processor model-
Processor frequency- MHz
Microcontroller modelATmega328
Microcontroller frequency16 MHz
DC input voltage7-12 V
Operating voltage5 V
DC current per I/O pin40 mA
Flash memory0.032 MB
Maximum internal memory- GB
SRAM (Static Random Access Memory)2 KB
EEPROM (Electrically Erasable Programmable Read-Only Memory)1 KB
Wi-FiNo
Number of analog I/O pins6
Number of digital I/O pins14
Weight and Dimensions IconWeight and Dimensions
Board dimensions53.4 x 68.6 mm

Summary

Arduino Uno and the Arduino Platform

The Parts You Need

Chapter 1: Welcome to the Arduino

Installing the Arduino IDE

Provides step-by-step instructions for installing the Arduino Integrated Development Environment.

Hello, World!

Introduces the first project: making an LED blink using the Arduino.

Compiling and Uploading Programs

Explains how to compile and upload sketches to the Arduino board.

Chapter 2: Creating Bigger Projects with the Arduino

Changing Preferences

Explains how to customize Arduino IDE settings for better workflow.

Using Serial Ports

Explains serial communication for data exchange between Arduino and computer.

Chapter 3: Building Binary Dice

Working with Breadboards

Explains how breadboards work and how to connect components.

First Version of a Binary Die

Implements the first version of a binary die using three LEDs.

Working with Buttons

Details how pushbuttons work and how to connect them to the Arduino.

Building a Dice Game

Completes the dice project by adding a guess button and game logic.

Chapter 4: Building a Morse Code Generator Library

Building a Morse Code Generator

Starts the implementation of the Telegraph C++ class.

Fleshing Out the Morse Code Generator’s Interface

Defines the Telegraph class interface and Morse code data arrays.

Installing and Using the Telegraph Class

Guides on integrating the custom Telegraph library into Arduino IDE.

Chapter 5: Sensing the World Around Us

Measuring Distances with an Ultrasonic Sensor

Introduces ultrasonic sensors and builds a distance measuring device.

Increasing Precision Using a Temperature Sensor

Integrates a temperature sensor to refine distance measurements.

Chapter 6: Building a Motion-Sensing Game Controller

Wiring Up the Accelerometer

Details connecting the ADXL335 accelerometer to the Arduino.

Bringing Your Accelerometer to Life

Reads and outputs raw accelerometer data for three axes.

Building Your Own Game Controller

Integrates a pushbutton and refined accelerometer data for a game controller.

Chapter 7: Writing a Game for the Motion-Sensing Game Controller

Writing a GameController Class

Creates a JavaScript class for convenient access to Arduino motion data.

Creating the Game

Implements a Breakout clone using JavaScript and the motion controller.

Chapter 8: Generating Video Signals with an Arduino

Building a Digital-to-Analog Converter (DAC)

Details building a binary-weighted DAC for video signal generation.

Connecting the Arduino to Your TV Set

Describes modifying an RCA cable to connect to the Arduino.

Using the TVout Library

Introduces the TVout library for generating video signals on a TV.

Building a TV Thermometer

Creates a graphical thermometer display on a TV screen using sensors.

Chapter 9: Tinkering with the Wii Nunchuk

Wiring a Wii Nunchuk

Details wiring the Nunchuk controller to Arduino analog pins.

Building a Nunchuk Class

Creates a C++ class for interfacing with the Nunchuk controller.

Using Our Nunchuk Class

Demonstrates reading Nunchuk data (joystick, accelerometer, buttons).

Chapter 10: Networking with Arduino

Chapter 11: Creating a Burglar Alarm with Email Notification

Chapter 12: Creating Your Own Universal Remote Control

Chapter 13: Controlling Motors with Arduino

What You Need

Lists components for motor control: servo motor, wires, Arduino.

What If It Doesn’t Work?

Troubleshooting motor control: power consumption, weight, adjustments.

APPENDIX 1: Electronics and Soldering Basics

APPENDIX 2: Advanced Arduino Programming

APPENDIX 3: Advanced Serial Programming

APPENDIX 4: Controlling the Arduino with a Browser

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