Preface
Welcome to Arduino, and welcome to the exciting world of physical computing!
Arduino
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is an open-source project consisting of both hardware and software.
It was originally created to give designers and artists a prototyping platform
for interaction design courses. Today, hobbyists and experts all over the world
use it to create physical computing projects, and you can, too.
Arduino lets you get hands-on again with computers in a way you haven’t
been able to since the 1980s, when you could build your own computer. And
Arduino makes it easier than ever to develop handcrafted electronics projects
ranging from prototypes to sophisticated gadgets. Gone are the days when
you had to learn lots of theory about electronics and arcane programming
languages before you could even get an LED blinking. You can create your
first Arduino project in a few minutes without needing advanced electrical
engineering coursework.
In fact, you don’t need to know anything about electronics projects to read
this book, and you’ll get your hands dirty right from the beginning. You’ll not
only learn how to use some of the most important electronic parts in the first
pages, you’ll also learn how to write the software needed to bring your projects
to life.
This book dispenses with theory and stays hands-on throughout. I’ll explain
all the basics you need to build the book’s projects, and every chapter has a
troubleshooting section to help when things go wrong. This book is a quick-
start guide that gets you up to speed quickly and enables you to immediately
create your own projects.
Who Should Read This Book
If you are interested in electronics—and especially in building your own toys,
games, and gadgets—then this book is for you. Although Arduino is a nice
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http://arduino.cc
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