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Arduino uno User Manual

Arduino uno
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It starts with a small delay to give the Arduino some time to switch between
analog pins; otherwise, you might get bad data. Then it reads the acceleration
for the axis we have passed and stores it at the current buffer position
belonging to the axis. It increases the buffer position and sets it back to zero
when the end of the buffer has been reached. Finally, we return the average
value of the data we have gathered so far for the current axis.
That’s the whole trick, and the data structure we’ve just built is named
circular
buffer
.
2
To see its effect, leave the sensor untouched on your desk and run the
program with different buffer sizes. If you don’t touch the sensor, you wouldn’t
expect the program’s output to change. But if you set
BUFFER_SIZE
to 1, you
will quickly see small changes. They will disappear as soon as the buffer is
big enough.
The acceleration data we measure now is accurate enough that we can finally
build a game controller that won’t annoy users with unexpected movements.
Building Your Own Game Controller
To build a full-blown game controller, we only need to add a button to our
breadboard. Figure 19, Game controller with accelerometer and pushbutton,
on page 107 shows you how to do it. (Please double-check the pin labels on
your breakout board!)
That’s how it looks inside a typical modern game controller. We won’t build
a fancy housing for the controller, but we still should think about ergonomics
for a moment. Our current breadboard solution is rather fragile (see the fol-
lowing figure), and you cannot really wave around the board when it’s con-
nected to the Arduino. Sooner or later you’ll disconnect some wires, and the
controller will stop working.
To solve this problem, you could try to attach the breadboard to the Arduino
using some rubber bands. That works, but it doesn’t look very pretty, and
it’s still hard to handle.
A much better solution is to use an Arduino Proto Shield—a pluggable
breadboard that lets you quickly build circuit prototypes. The breadboard is
surrounded by the Arduino’s pins, so you no longer need long wires. Shields
are a great way to enhance an Arduino’s capabilities, and you can get shields
for many different purposes, such as adding Ethernet, sound, displays, and
so on. The figure on page 108 shows a bare Proto Shield and a shield containing
our motion sensor.
2.
http://en.wikipedia.org/wiki/Circular_buffer
Chapter 6. Building a Motion-Sensing Game Controller • 106
report erratum • discuss
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Arduino uno Specifications

General IconGeneral
Form factorArduino
CertificationRoHS, FC, CE
Processor model-
Processor frequency- MHz
Microcontroller modelATmega328
Microcontroller frequency16 MHz
DC input voltage7-12 V
Operating voltage5 V
DC current per I/O pin40 mA
Flash memory0.032 MB
Maximum internal memory- GB
SRAM (Static Random Access Memory)2 KB
EEPROM (Electrically Erasable Programmable Read-Only Memory)1 KB
Wi-FiNo
Number of analog I/O pins6
Number of digital I/O pins14
Weight and Dimensions IconWeight and Dimensions
Board dimensions53.4 x 68.6 mm

Summary

Arduino Uno and the Arduino Platform

The Parts You Need

Chapter 1: Welcome to the Arduino

Installing the Arduino IDE

Provides step-by-step instructions for installing the Arduino Integrated Development Environment.

Hello, World!

Introduces the first project: making an LED blink using the Arduino.

Compiling and Uploading Programs

Explains how to compile and upload sketches to the Arduino board.

Chapter 2: Creating Bigger Projects with the Arduino

Changing Preferences

Explains how to customize Arduino IDE settings for better workflow.

Using Serial Ports

Explains serial communication for data exchange between Arduino and computer.

Chapter 3: Building Binary Dice

Working with Breadboards

Explains how breadboards work and how to connect components.

First Version of a Binary Die

Implements the first version of a binary die using three LEDs.

Working with Buttons

Details how pushbuttons work and how to connect them to the Arduino.

Building a Dice Game

Completes the dice project by adding a guess button and game logic.

Chapter 4: Building a Morse Code Generator Library

Building a Morse Code Generator

Starts the implementation of the Telegraph C++ class.

Fleshing Out the Morse Code Generator’s Interface

Defines the Telegraph class interface and Morse code data arrays.

Installing and Using the Telegraph Class

Guides on integrating the custom Telegraph library into Arduino IDE.

Chapter 5: Sensing the World Around Us

Measuring Distances with an Ultrasonic Sensor

Introduces ultrasonic sensors and builds a distance measuring device.

Increasing Precision Using a Temperature Sensor

Integrates a temperature sensor to refine distance measurements.

Chapter 6: Building a Motion-Sensing Game Controller

Wiring Up the Accelerometer

Details connecting the ADXL335 accelerometer to the Arduino.

Bringing Your Accelerometer to Life

Reads and outputs raw accelerometer data for three axes.

Building Your Own Game Controller

Integrates a pushbutton and refined accelerometer data for a game controller.

Chapter 7: Writing a Game for the Motion-Sensing Game Controller

Writing a GameController Class

Creates a JavaScript class for convenient access to Arduino motion data.

Creating the Game

Implements a Breakout clone using JavaScript and the motion controller.

Chapter 8: Generating Video Signals with an Arduino

Building a Digital-to-Analog Converter (DAC)

Details building a binary-weighted DAC for video signal generation.

Connecting the Arduino to Your TV Set

Describes modifying an RCA cable to connect to the Arduino.

Using the TVout Library

Introduces the TVout library for generating video signals on a TV.

Building a TV Thermometer

Creates a graphical thermometer display on a TV screen using sensors.

Chapter 9: Tinkering with the Wii Nunchuk

Wiring a Wii Nunchuk

Details wiring the Nunchuk controller to Arduino analog pins.

Building a Nunchuk Class

Creates a C++ class for interfacing with the Nunchuk controller.

Using Our Nunchuk Class

Demonstrates reading Nunchuk data (joystick, accelerometer, buttons).

Chapter 10: Networking with Arduino

Chapter 11: Creating a Burglar Alarm with Email Notification

Chapter 12: Creating Your Own Universal Remote Control

Chapter 13: Controlling Motors with Arduino

What You Need

Lists components for motor control: servo motor, wires, Arduino.

What If It Doesn’t Work?

Troubleshooting motor control: power consumption, weight, adjustments.

APPENDIX 1: Electronics and Soldering Basics

APPENDIX 2: Advanced Arduino Programming

APPENDIX 3: Advanced Serial Programming

APPENDIX 4: Controlling the Arduino with a Browser

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