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Arduino uno User Manual

Arduino uno
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Building an Infrared Proxy
All of our previous remote control approaches have one major drawback: they
all depend on a serial connection to a PC. In this section, you’ll learn how to
replace this connection with an Ethernet connection, so you no longer need
a PC but only Internet access. You will directly plug your Ethernet cable into
an Ethernet shield connected to the Arduino, so it is available on your network.
Then you’ll connect an infrared LED to the Ethernet shield using the same
circuit as shown in Cloning a Remote, on page 207.
You don’t necessarily have to use your PC’s web browser to access the Arduino.
You could also use the browser on your PlayStation Portable or on your
iPhone. Yes, you can now control your TV set using your game consoles or
your smartphone. Oh, and you could replace the Ethernet shield with a Wi-
Fi shield so you don’t have to connect your Arduino physically to your network
router.
Before we dive into the code, we should do a little planning ahead and make
clear what we’d like to achieve. We’ll build an infrared proxy—a device that
receives commands via Ethernet and turns them into infrared signals. (See
the image on page 212.) To make it easy to integrate the device into a network,
we’ll make it accessible via HTTP. This way, we can control it using a regular
web browser.
We’ll implement only a very small portion of the HTTP standard on the
Arduino—we’ll support only a certain URL scheme. The URLs we’ll support
look as follows:
http://«arduino-ip»/«protocol-name»/«command-length»/«command-code»
We’ll replace «arduino-ip» with the IP address of the Arduino’s Ethernet shield.
The element «protocol-name» can be one of the supported protocols (“NEC,”
“SONY,” “RC5,” “RC6,” “DISH,” “JVC,” or “SAMSUNG”). «command-length»
specifies the length of the command code in bits, and «command-code» con-
tains the command code itself as a hexadecimal number.
Note that the sketch currently doesn’t support Panasonic devices because
they don’t fit our URL scheme.
Let’s assume we’d like to send the code for the power key on a Samsung
remote, and our Arduino has the IP address 192.168.2.42. Then we’d have
to point our web browser to the following URL:
http://192.168.2.42/SAMSUNG/32/E0E040BF
Chapter 12. Creating Your Own Universal Remote Control • 216
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Arduino uno Specifications

General IconGeneral
Form factorArduino
CertificationRoHS, FC, CE
Processor model-
Processor frequency- MHz
Microcontroller modelATmega328
Microcontroller frequency16 MHz
DC input voltage7-12 V
Operating voltage5 V
DC current per I/O pin40 mA
Flash memory0.032 MB
Maximum internal memory- GB
SRAM (Static Random Access Memory)2 KB
EEPROM (Electrically Erasable Programmable Read-Only Memory)1 KB
Wi-FiNo
Number of analog I/O pins6
Number of digital I/O pins14
Weight and Dimensions IconWeight and Dimensions
Board dimensions53.4 x 68.6 mm

Summary

Arduino Uno and the Arduino Platform

The Parts You Need

Chapter 1: Welcome to the Arduino

Installing the Arduino IDE

Provides step-by-step instructions for installing the Arduino Integrated Development Environment.

Hello, World!

Introduces the first project: making an LED blink using the Arduino.

Compiling and Uploading Programs

Explains how to compile and upload sketches to the Arduino board.

Chapter 2: Creating Bigger Projects with the Arduino

Changing Preferences

Explains how to customize Arduino IDE settings for better workflow.

Using Serial Ports

Explains serial communication for data exchange between Arduino and computer.

Chapter 3: Building Binary Dice

Working with Breadboards

Explains how breadboards work and how to connect components.

First Version of a Binary Die

Implements the first version of a binary die using three LEDs.

Working with Buttons

Details how pushbuttons work and how to connect them to the Arduino.

Building a Dice Game

Completes the dice project by adding a guess button and game logic.

Chapter 4: Building a Morse Code Generator Library

Building a Morse Code Generator

Starts the implementation of the Telegraph C++ class.

Fleshing Out the Morse Code Generator’s Interface

Defines the Telegraph class interface and Morse code data arrays.

Installing and Using the Telegraph Class

Guides on integrating the custom Telegraph library into Arduino IDE.

Chapter 5: Sensing the World Around Us

Measuring Distances with an Ultrasonic Sensor

Introduces ultrasonic sensors and builds a distance measuring device.

Increasing Precision Using a Temperature Sensor

Integrates a temperature sensor to refine distance measurements.

Chapter 6: Building a Motion-Sensing Game Controller

Wiring Up the Accelerometer

Details connecting the ADXL335 accelerometer to the Arduino.

Bringing Your Accelerometer to Life

Reads and outputs raw accelerometer data for three axes.

Building Your Own Game Controller

Integrates a pushbutton and refined accelerometer data for a game controller.

Chapter 7: Writing a Game for the Motion-Sensing Game Controller

Writing a GameController Class

Creates a JavaScript class for convenient access to Arduino motion data.

Creating the Game

Implements a Breakout clone using JavaScript and the motion controller.

Chapter 8: Generating Video Signals with an Arduino

Building a Digital-to-Analog Converter (DAC)

Details building a binary-weighted DAC for video signal generation.

Connecting the Arduino to Your TV Set

Describes modifying an RCA cable to connect to the Arduino.

Using the TVout Library

Introduces the TVout library for generating video signals on a TV.

Building a TV Thermometer

Creates a graphical thermometer display on a TV screen using sensors.

Chapter 9: Tinkering with the Wii Nunchuk

Wiring a Wii Nunchuk

Details wiring the Nunchuk controller to Arduino analog pins.

Building a Nunchuk Class

Creates a C++ class for interfacing with the Nunchuk controller.

Using Our Nunchuk Class

Demonstrates reading Nunchuk data (joystick, accelerometer, buttons).

Chapter 10: Networking with Arduino

Chapter 11: Creating a Burglar Alarm with Email Notification

Chapter 12: Creating Your Own Universal Remote Control

Chapter 13: Controlling Motors with Arduino

What You Need

Lists components for motor control: servo motor, wires, Arduino.

What If It Doesn’t Work?

Troubleshooting motor control: power consumption, weight, adjustments.

APPENDIX 1: Electronics and Soldering Basics

APPENDIX 2: Advanced Arduino Programming

APPENDIX 3: Advanced Serial Programming

APPENDIX 4: Controlling the Arduino with a Browser

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