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Arduino uno User Manual

Arduino uno
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Building a Dice Game
Turning our rudimentary die into a full-blown game requires adding another
pushbutton. With the first one we can still roll the die, and with the second
one we can program a guess. When we roll the die again and the current
result equals our guess, the three LEDs on the die will blink. Otherwise, they
will remain dark.
To enter a guess, press the guess button the correct number of times. If you
think the next result will be a 3, press the guess button three times and then
press the start button.
To add another button to the circuit, do exactly the same thing as you did
for the first one. Figure 13, Our binary die now has a guess button, on page
56 shows that we have added yet another button circuit to the breadboard.
This time we’ve connected it to pin 5.
Now we need some code to control the new button. You might be tempted to
copy it from the previous program—after all, we copied the hardware design,
right? In the real world, some redundancy is totally acceptable, because you
actually need two physical buttons, even if they are the same in principle. In
the world of software, redundancy is a no-go, though, because it quickly leads
to maintenance hell. You should always make sure that every important piece
of information is represented only once in your program. Instead of copying
numbers, you should use constants. Instead of copying code, you should use
functions or classes. This way your code will become more compact and more
readable. As a bonus, it will be much easier to change your code, because
when you copy code you have to remember all the places you’ve copied it to
when you have to make a change. If you’ve isolated the code in a single place,
you have to change it only once.
So, we won’t copy our debounce logic, but we’ll use the Bounce2 library
1
that
was written for this purpose. Download the library
2
and unpack its contents
into
~/Documents/Arduino/libraries
(on a Mac) or
My Documents\Arduino\libraries
(on a
Windows machine). Usually that’s all you have to do, but it never hurts to
read the installation instructions and documentation on the web page.
Now that’s all done, our dice game is complete. Here’s the code of the final
version:
1.
https://github.com/thomasfredericks/Bounce-Arduino-Wiring
2.
https://github.com/thomasfredericks/Bounce-Arduino-Wiring/archive/master.zip
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Building a Dice Game • 55
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Arduino uno Specifications

General IconGeneral
Form factorArduino
CertificationRoHS, FC, CE
Processor model-
Processor frequency- MHz
Microcontroller modelATmega328
Microcontroller frequency16 MHz
DC input voltage7-12 V
Operating voltage5 V
DC current per I/O pin40 mA
Flash memory0.032 MB
Maximum internal memory- GB
SRAM (Static Random Access Memory)2 KB
EEPROM (Electrically Erasable Programmable Read-Only Memory)1 KB
Wi-FiNo
Number of analog I/O pins6
Number of digital I/O pins14
Weight and Dimensions IconWeight and Dimensions
Board dimensions53.4 x 68.6 mm

Summary

Arduino Uno and the Arduino Platform

The Parts You Need

Chapter 1: Welcome to the Arduino

Installing the Arduino IDE

Provides step-by-step instructions for installing the Arduino Integrated Development Environment.

Hello, World!

Introduces the first project: making an LED blink using the Arduino.

Compiling and Uploading Programs

Explains how to compile and upload sketches to the Arduino board.

Chapter 2: Creating Bigger Projects with the Arduino

Changing Preferences

Explains how to customize Arduino IDE settings for better workflow.

Using Serial Ports

Explains serial communication for data exchange between Arduino and computer.

Chapter 3: Building Binary Dice

Working with Breadboards

Explains how breadboards work and how to connect components.

First Version of a Binary Die

Implements the first version of a binary die using three LEDs.

Working with Buttons

Details how pushbuttons work and how to connect them to the Arduino.

Building a Dice Game

Completes the dice project by adding a guess button and game logic.

Chapter 4: Building a Morse Code Generator Library

Building a Morse Code Generator

Starts the implementation of the Telegraph C++ class.

Fleshing Out the Morse Code Generator’s Interface

Defines the Telegraph class interface and Morse code data arrays.

Installing and Using the Telegraph Class

Guides on integrating the custom Telegraph library into Arduino IDE.

Chapter 5: Sensing the World Around Us

Measuring Distances with an Ultrasonic Sensor

Introduces ultrasonic sensors and builds a distance measuring device.

Increasing Precision Using a Temperature Sensor

Integrates a temperature sensor to refine distance measurements.

Chapter 6: Building a Motion-Sensing Game Controller

Wiring Up the Accelerometer

Details connecting the ADXL335 accelerometer to the Arduino.

Bringing Your Accelerometer to Life

Reads and outputs raw accelerometer data for three axes.

Building Your Own Game Controller

Integrates a pushbutton and refined accelerometer data for a game controller.

Chapter 7: Writing a Game for the Motion-Sensing Game Controller

Writing a GameController Class

Creates a JavaScript class for convenient access to Arduino motion data.

Creating the Game

Implements a Breakout clone using JavaScript and the motion controller.

Chapter 8: Generating Video Signals with an Arduino

Building a Digital-to-Analog Converter (DAC)

Details building a binary-weighted DAC for video signal generation.

Connecting the Arduino to Your TV Set

Describes modifying an RCA cable to connect to the Arduino.

Using the TVout Library

Introduces the TVout library for generating video signals on a TV.

Building a TV Thermometer

Creates a graphical thermometer display on a TV screen using sensors.

Chapter 9: Tinkering with the Wii Nunchuk

Wiring a Wii Nunchuk

Details wiring the Nunchuk controller to Arduino analog pins.

Building a Nunchuk Class

Creates a C++ class for interfacing with the Nunchuk controller.

Using Our Nunchuk Class

Demonstrates reading Nunchuk data (joystick, accelerometer, buttons).

Chapter 10: Networking with Arduino

Chapter 11: Creating a Burglar Alarm with Email Notification

Chapter 12: Creating Your Own Universal Remote Control

Chapter 13: Controlling Motors with Arduino

What You Need

Lists components for motor control: servo motor, wires, Arduino.

What If It Doesn’t Work?

Troubleshooting motor control: power consumption, weight, adjustments.

APPENDIX 1: Electronics and Soldering Basics

APPENDIX 2: Advanced Arduino Programming

APPENDIX 3: Advanced Serial Programming

APPENDIX 4: Controlling the Arduino with a Browser

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