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Arduino uno User Manual

Arduino uno
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All of these pins are connected to a microcontroller, which combines a CPU
with some peripheral functions, such as IO channels. Many different types
of microcontrollers are available, but the majority of Arduinos usually come
with an ATmega328, an 8-bit microcontroller produced by a company named
Atmel. Still there are Arduino models—for example, the Arduino Mega or the
Arduino Due—that use more powerful microcontrollers.
Although modern computers load programs from a hard drive, microcontrollers
usually have to be programmed. That means you have to load your software
into the microcontroller via a cable, and once the program has been uploaded,
it stays in the microcontroller until it gets overwritten with a new program.
Whenever you supply power to the Arduino, the program currently stored in
its microcontroller gets executed automatically. Sometimes you want the
Arduino to start right from the beginning. With the reset button on the right
side of the board, you can do that. If you press it, everything gets reinitialized,
and the program stored in the microcontroller starts again. (We’ll use it in
First Version of a Binary Die, on page 45.)
On most Arduino boards you’ll also find a couple of LEDs. You’ll learn more
about them in Hello, World!, on page 16.
Installing the Arduino IDE
To make it as easy as possible to get started with the Arduino, the developers
have created a simple but useful integrated development environment (IDE).
It runs on many different operating systems. Before you can create your first
projects, you have to install it.
Important note: at the time of this writing, two different versions of the IDE
are available (1.0.6 and 1.6.0).
8
Chances are good that the 1.0.x branch of
the Arduino IDE will no longer be maintained in the future. So, you should
use 1.6.x where possible and use 1.0.x only if you need to use libraries that
don’t work on 1.6.x yet. The following instructions refer to the 1.6.0 version.
Installing the Arduino IDE on Windows
The Arduino IDE runs on all the latest versions of Microsoft Windows, such
as Windows 8.1 and Windows 7. The software comes in two flavors: as a
Windows installer or as a self-contained zip archive. Check the Arduino’s
download page
9
for the latest version of either one.
8. There’s even one more for the Arduino Galileo at
https://communities.intel.com/docs/DOC-22226
.
9.
http://arduino.cc/en/Main/Software
Chapter 1. Welcome to the Arduino • 10
report erratum • discuss
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Arduino uno Specifications

General IconGeneral
Form factorArduino
CertificationRoHS, FC, CE
Processor model-
Processor frequency- MHz
Microcontroller modelATmega328
Microcontroller frequency16 MHz
DC input voltage7-12 V
Operating voltage5 V
DC current per I/O pin40 mA
Flash memory0.032 MB
Maximum internal memory- GB
SRAM (Static Random Access Memory)2 KB
EEPROM (Electrically Erasable Programmable Read-Only Memory)1 KB
Wi-FiNo
Number of analog I/O pins6
Number of digital I/O pins14
Weight and Dimensions IconWeight and Dimensions
Board dimensions53.4 x 68.6 mm

Summary

Arduino Uno and the Arduino Platform

The Parts You Need

Chapter 1: Welcome to the Arduino

Installing the Arduino IDE

Provides step-by-step instructions for installing the Arduino Integrated Development Environment.

Hello, World!

Introduces the first project: making an LED blink using the Arduino.

Compiling and Uploading Programs

Explains how to compile and upload sketches to the Arduino board.

Chapter 2: Creating Bigger Projects with the Arduino

Changing Preferences

Explains how to customize Arduino IDE settings for better workflow.

Using Serial Ports

Explains serial communication for data exchange between Arduino and computer.

Chapter 3: Building Binary Dice

Working with Breadboards

Explains how breadboards work and how to connect components.

First Version of a Binary Die

Implements the first version of a binary die using three LEDs.

Working with Buttons

Details how pushbuttons work and how to connect them to the Arduino.

Building a Dice Game

Completes the dice project by adding a guess button and game logic.

Chapter 4: Building a Morse Code Generator Library

Building a Morse Code Generator

Starts the implementation of the Telegraph C++ class.

Fleshing Out the Morse Code Generator’s Interface

Defines the Telegraph class interface and Morse code data arrays.

Installing and Using the Telegraph Class

Guides on integrating the custom Telegraph library into Arduino IDE.

Chapter 5: Sensing the World Around Us

Measuring Distances with an Ultrasonic Sensor

Introduces ultrasonic sensors and builds a distance measuring device.

Increasing Precision Using a Temperature Sensor

Integrates a temperature sensor to refine distance measurements.

Chapter 6: Building a Motion-Sensing Game Controller

Wiring Up the Accelerometer

Details connecting the ADXL335 accelerometer to the Arduino.

Bringing Your Accelerometer to Life

Reads and outputs raw accelerometer data for three axes.

Building Your Own Game Controller

Integrates a pushbutton and refined accelerometer data for a game controller.

Chapter 7: Writing a Game for the Motion-Sensing Game Controller

Writing a GameController Class

Creates a JavaScript class for convenient access to Arduino motion data.

Creating the Game

Implements a Breakout clone using JavaScript and the motion controller.

Chapter 8: Generating Video Signals with an Arduino

Building a Digital-to-Analog Converter (DAC)

Details building a binary-weighted DAC for video signal generation.

Connecting the Arduino to Your TV Set

Describes modifying an RCA cable to connect to the Arduino.

Using the TVout Library

Introduces the TVout library for generating video signals on a TV.

Building a TV Thermometer

Creates a graphical thermometer display on a TV screen using sensors.

Chapter 9: Tinkering with the Wii Nunchuk

Wiring a Wii Nunchuk

Details wiring the Nunchuk controller to Arduino analog pins.

Building a Nunchuk Class

Creates a C++ class for interfacing with the Nunchuk controller.

Using Our Nunchuk Class

Demonstrates reading Nunchuk data (joystick, accelerometer, buttons).

Chapter 10: Networking with Arduino

Chapter 11: Creating a Burglar Alarm with Email Notification

Chapter 12: Creating Your Own Universal Remote Control

Chapter 13: Controlling Motors with Arduino

What You Need

Lists components for motor control: servo motor, wires, Arduino.

What If It Doesn’t Work?

Troubleshooting motor control: power consumption, weight, adjustments.

APPENDIX 1: Electronics and Soldering Basics

APPENDIX 2: Advanced Arduino Programming

APPENDIX 3: Advanced Serial Programming

APPENDIX 4: Controlling the Arduino with a Browser

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