EasyManua.ls Logo

Arduino uno User Manual

Arduino uno
311 pages
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Page #14 background imageLoading...
Page #14 background image
tool for designers and artists, only software developers are able to unleash
its full power. So, if you’ve already developed some software—preferably with
C/C++ or Java—then you’ll get a lot out of this book.
But there’s one more thing: you have to build, try, and modify the projects
in this book. Have fun. Don’t worry about making mistakes. The troubleshoot-
ing sections—and the hands-on experience you’ll gain as you become more
confident project by project—will make it all worthwhile. Reading about elec-
tronics without doing the projects yourself isn’t even half the battle. (You
know the old saying: we remember 5 percent of what we hear, 10 percent of
what we write, and 95 percent of what we personally suffer.) And don’t be
afraid: you really don’t need any previous electronics project experience!
If you’ve never written a piece of software before, start with a programming
course or read a beginner’s book about programming first. (Learn to Program,
Second Edition [Pin09] is a good starting point.) Then, learn to program in C
with The C Programming Language [KR98] or in C++ with The C++ Programming
Language [Str00].
What’s in This Book
This book consists of three parts (“Getting Started with Arduino,” “Eleven
Arduino Projects,” and the appendixes). In the first part, you’ll learn all the
basics you need to build the projects in the second part, so read the chapters
in order and do all the exercises. The chapters in the second part also build
on each other, reusing techniques and code from earlier chapters.
There’s one exception, though: in this book you’ll create several Google Chrome
apps that connect your web browser to Arduino. Appendix 4, Controlling the
Arduino with a Browser, on page 267, explains in detail how Chrome apps
work, so you should read it after you’ve read Chapter 4, Building a Morse
Code Generator Library, on page 61.
Here’s a short walkthrough:
• The book starts with the basics of Arduino development. You’ll learn how
to use the integrated development environment (IDE) and how to compile
and upload programs. You’ll quickly build your first project—electronic
dice—that shows you how to work with basic parts such as LEDs, buttons,
and resistors. By implementing a Morse code generator, you’ll see how
easy it is to create your own Arduino libraries.
• Then you’ll learn how to work with analog and digital sensors. You’ll use
a temperature sensor and an ultrasonic sensor to build a very accurate
Preface • xiv
report erratum • discuss
www.it-ebooks.info

Table of Contents

Other manuals for Arduino uno

Question and Answer IconNeed help?

Do you have a question about the Arduino uno and is the answer not in the manual?

Arduino uno Specifications

General IconGeneral
Form factorArduino
CertificationRoHS, FC, CE
Processor model-
Processor frequency- MHz
Microcontroller modelATmega328
Microcontroller frequency16 MHz
DC input voltage7-12 V
Operating voltage5 V
DC current per I/O pin40 mA
Flash memory0.032 MB
Maximum internal memory- GB
SRAM (Static Random Access Memory)2 KB
EEPROM (Electrically Erasable Programmable Read-Only Memory)1 KB
Wi-FiNo
Number of analog I/O pins6
Number of digital I/O pins14
Weight and Dimensions IconWeight and Dimensions
Board dimensions53.4 x 68.6 mm

Summary

Arduino Uno and the Arduino Platform

The Parts You Need

Chapter 1: Welcome to the Arduino

Installing the Arduino IDE

Provides step-by-step instructions for installing the Arduino Integrated Development Environment.

Hello, World!

Introduces the first project: making an LED blink using the Arduino.

Compiling and Uploading Programs

Explains how to compile and upload sketches to the Arduino board.

Chapter 2: Creating Bigger Projects with the Arduino

Changing Preferences

Explains how to customize Arduino IDE settings for better workflow.

Using Serial Ports

Explains serial communication for data exchange between Arduino and computer.

Chapter 3: Building Binary Dice

Working with Breadboards

Explains how breadboards work and how to connect components.

First Version of a Binary Die

Implements the first version of a binary die using three LEDs.

Working with Buttons

Details how pushbuttons work and how to connect them to the Arduino.

Building a Dice Game

Completes the dice project by adding a guess button and game logic.

Chapter 4: Building a Morse Code Generator Library

Building a Morse Code Generator

Starts the implementation of the Telegraph C++ class.

Fleshing Out the Morse Code Generator’s Interface

Defines the Telegraph class interface and Morse code data arrays.

Installing and Using the Telegraph Class

Guides on integrating the custom Telegraph library into Arduino IDE.

Chapter 5: Sensing the World Around Us

Measuring Distances with an Ultrasonic Sensor

Introduces ultrasonic sensors and builds a distance measuring device.

Increasing Precision Using a Temperature Sensor

Integrates a temperature sensor to refine distance measurements.

Chapter 6: Building a Motion-Sensing Game Controller

Wiring Up the Accelerometer

Details connecting the ADXL335 accelerometer to the Arduino.

Bringing Your Accelerometer to Life

Reads and outputs raw accelerometer data for three axes.

Building Your Own Game Controller

Integrates a pushbutton and refined accelerometer data for a game controller.

Chapter 7: Writing a Game for the Motion-Sensing Game Controller

Writing a GameController Class

Creates a JavaScript class for convenient access to Arduino motion data.

Creating the Game

Implements a Breakout clone using JavaScript and the motion controller.

Chapter 8: Generating Video Signals with an Arduino

Building a Digital-to-Analog Converter (DAC)

Details building a binary-weighted DAC for video signal generation.

Connecting the Arduino to Your TV Set

Describes modifying an RCA cable to connect to the Arduino.

Using the TVout Library

Introduces the TVout library for generating video signals on a TV.

Building a TV Thermometer

Creates a graphical thermometer display on a TV screen using sensors.

Chapter 9: Tinkering with the Wii Nunchuk

Wiring a Wii Nunchuk

Details wiring the Nunchuk controller to Arduino analog pins.

Building a Nunchuk Class

Creates a C++ class for interfacing with the Nunchuk controller.

Using Our Nunchuk Class

Demonstrates reading Nunchuk data (joystick, accelerometer, buttons).

Chapter 10: Networking with Arduino

Chapter 11: Creating a Burglar Alarm with Email Notification

Chapter 12: Creating Your Own Universal Remote Control

Chapter 13: Controlling Motors with Arduino

What You Need

Lists components for motor control: servo motor, wires, Arduino.

What If It Doesn’t Work?

Troubleshooting motor control: power consumption, weight, adjustments.

APPENDIX 1: Electronics and Soldering Basics

APPENDIX 2: Advanced Arduino Programming

APPENDIX 3: Advanced Serial Programming

APPENDIX 4: Controlling the Arduino with a Browser

Related product manuals